Difference between revisions of "Ultitrio"

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(Overhaul of small details and added some other stuffs.)
(Much needed face lift and then some more map updates)
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==Gameplay==
 
==Gameplay==
 
[[File:UltitrioTest.jpg|right||thumb|340px|right|Example of an Ultitrio Class Lineup.]]
 
[[File:UltitrioTest.jpg|right||thumb|340px|right|Example of an Ultitrio Class Lineup.]]
The success of an Ultitrio team heavily hinges on the team's coordination skills and on the inclusion of [[Scout]].
+
The success of an Ultitrio team heavily hinges on the team's coordination skills and on the inclusion of [[Scout]]. This is not to say switching up who is a pocket or sweeper can't work, however. Teams can see success with a pocket [[Soldier]] and sweeper [[Scout]] or a [[pocket]] [[Scout]] and [[roamer]] [[Soldier]]. Ultitrio hinges on the death-matching skill of the players in question and the coordination with your team's role choice.
  
 
The addition of [[Scout]] adds more dynamic gameplay for both teams in comparison to [[Ultiduo]]'s Soldier and Medic pairs. While having a slightly larger team size, Ultitrio still houses the common core elements of [[Ultiduo]]: gaining an Über advantage, health and ammo conservation, and immaculate communication and execution skills.
 
The addition of [[Scout]] adds more dynamic gameplay for both teams in comparison to [[Ultiduo]]'s Soldier and Medic pairs. While having a slightly larger team size, Ultitrio still houses the common core elements of [[Ultiduo]]: gaining an Über advantage, health and ammo conservation, and immaculate communication and execution skills.
  
Ultitrio features a small map with a single control point in the [[King of the Hill]] style, with 3-5 minutes needed to win depending on the map being played. The two teams are limited to one [[Scout]], one [[Soldier]], and one [[Medic]], with most weapons that provide too great of a disadvantage staying off the whitelist.
+
Ultitrio features a small map with a single control point in the [[King of the Hill]] style, with 3-5 minutes needed to win depending on the map being played. The two teams are limited to one [[Scout]], one [[Soldier]], and one [[Medic]], with most weapons that provide too great of a disadvantage by eliminating teamplay staying off the whitelist.
  
It's possible to split up your team to perform pincer maneuvers with [[Soldier]] and [[Medic]] pushing on one side and a fully buffed [[Scout]] pushing on the other, which is a common tactic when pushing. This would not be possible in [[Ultiduo]] because of the two-person team limit and stricter weapon bans. With the addition of [[Scout]], it allows for more strategic gameplay because of [[Scout]]'s added dynamic play styles with weapons like the Fan O' War and Wrap Assassin, leaving Soldier to be more of a "clean-up" class after a [[Scout]] marks someone or hits that player with a Wrap Assassin ball.
+
It's possible to split up your team to perform pincer maneuvers in Ultitrio. For example, a team could have a [[Soldier]] and [[Medic]] combo pushing on one side and a fully buffed [[Scout]] pushing on the other, which is one commonly seen tactic when attempting to regain lost space. This would not be possible in [[Ultiduo]] because of the two-person team limit and stricter weapon bans. With the addition of [[Scout]], it allows for more strategic gameplay because of [[Scout]]'s weapons like the Fan O' War and Wrap Assassin, leaving Soldier to be more of a "clean-up" class after a [[Scout]] marks someone or hits that player with a Wrap Assassin ball.
  
 
==Maps==
 
==Maps==
There are four main Ultitrio maps, all of which feature strong high-ground & low-ground differences and ample pickups like health or ammo packs.
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There are five main Ultitrio maps, all of which feature strong high-ground & low-ground differences and ample pickups like health or ammo packs.
 
{{box|start}}
 
{{box|start}}
 
{{MapCard |Fira|ulti_fira_b2a|Fira.jpg}}
 
{{MapCard |Fira|ulti_fira_b2a|Fira.jpg}}
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{{box|break}}
 
{{box|break}}
 
{{MapCard |Caffa|ultitrio_caffa_final4|ultitrio_caffa_final4.jpg}}
 
{{MapCard |Caffa|ultitrio_caffa_final4|ultitrio_caffa_final4.jpg}}
 +
{{box|break}}
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{{MapCard |Eruption|ultitrio_caffa_final4|ultitrio_eruption_v4.jpg}}
 
{{box|end}}
 
{{box|end}}
  
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  <!-- Secondary -->
 
  <!-- Secondary -->
 
| Shotgun =1
 
| Shotgun =1
| B.A.S.E. Jumper =
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| B.A.S.E. Jumper =1
 
| Battalion's Backup =
 
| Battalion's Backup =
 
| Buff Banner = | Buff Banner-x1=
 
| Buff Banner = | Buff Banner-x1=
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* [https://tf2maps.net/downloads/ultiduo-grove.2593/ ultiduo_grove_b4 download]
 
* [https://tf2maps.net/downloads/ultiduo-grove.2593/ ultiduo_grove_b4 download]
 
* [https://github.com/CoolstuffTF2/Ultitrio/blob/main/Official%20Ultitrio%20Maps/ultiduo_staten_v6.bsp ultiduo_staten_v6 download]
 
* [https://github.com/CoolstuffTF2/Ultitrio/blob/main/Official%20Ultitrio%20Maps/ultiduo_staten_v6.bsp ultiduo_staten_v6 download]
 +
* [https://github.com/CoolstuffTF2/Ultitrio/blob/main/Official%20Ultitrio%20Maps/ultitrio_eruption_v4.bsp ultitrio_eruption_v4 download]
  
 
[[Category:Competitive Formats]]
 
[[Category:Competitive Formats]]

Revision as of 11:44, 9 January 2023

Ultitrio is a competitive format intended for small roster competitive play. It features a three vs three (3v3) game-type, Soldier and Medic pairs, along with a Scout for added support.

Most maps have the 3-player team battling over a King of the Hill game type. As opposed to 6v6, Highlander or even Ultiduo, Ultitrio is more focused on DM skill and coordinated attacks within a team. Since winning a 2v3 or a 1v3 is not very likely, there is a lot of focus on moving as a group. This gamemode is played on small KOTH maps that are specifically made for it, or other Ultiduo maps that are more open, but with many ways to regain high ground as any class, even Medic.

Gameplay

Example of an Ultitrio Class Lineup.

The success of an Ultitrio team heavily hinges on the team's coordination skills and on the inclusion of Scout. This is not to say switching up who is a pocket or sweeper can't work, however. Teams can see success with a pocket Soldier and sweeper Scout or a pocket Scout and roamer Soldier. Ultitrio hinges on the death-matching skill of the players in question and the coordination with your team's role choice.

The addition of Scout adds more dynamic gameplay for both teams in comparison to Ultiduo's Soldier and Medic pairs. While having a slightly larger team size, Ultitrio still houses the common core elements of Ultiduo: gaining an Über advantage, health and ammo conservation, and immaculate communication and execution skills.

Ultitrio features a small map with a single control point in the King of the Hill style, with 3-5 minutes needed to win depending on the map being played. The two teams are limited to one Scout, one Soldier, and one Medic, with most weapons that provide too great of a disadvantage by eliminating teamplay staying off the whitelist.

It's possible to split up your team to perform pincer maneuvers in Ultitrio. For example, a team could have a Soldier and Medic combo pushing on one side and a fully buffed Scout pushing on the other, which is one commonly seen tactic when attempting to regain lost space. This would not be possible in Ultiduo because of the two-person team limit and stricter weapon bans. With the addition of Scout, it allows for more strategic gameplay because of Scout's weapons like the Fan O' War and Wrap Assassin, leaving Soldier to be more of a "clean-up" class after a Scout marks someone or hits that player with a Wrap Assassin ball.

Maps

There are five main Ultitrio maps, all of which feature strong high-ground & low-ground differences and ample pickups like health or ammo packs.

Fira
Fira.jpg
Grove
Grove.jpg
Staten
Ultiduo staten v6.jpg
Caffa
Ultitrio caffa final4.jpg
Eruption
Ultitrio eruption v4.jpg

Weapons

The official Ultitrio Github has a whitelist for Ultitrio.

Scout Scout
Primary
Scattergun-G.png Scattergun Allowed
BFB-G.png Baby Face's Blaster Allowed
BackScatter.png Back Scatter Allowed
FoN-G.png Force-A-Nature Banned
Shortstop-G.png Shortstop Allowed
SodaPopper-G.png Soda Popper Banned
Secondary
Pistol-G.png Pistol Allowed
Bonk.png Bonk! Atomic Punch Banned
Crit-a-Cola.png Crit-A-Cola Banned
FG.png Flying Guillotine Banned
MadMilk.png Mad Milk Banned
PBPP.png Pretty Boy's Pocket Pistol Banned
Winger.png Winger Allowed
Melee
100Bat.png Bat Allowed
100Arm.png Atomizer Allowed
100BB.png Boston Basher Banned
Iconcandy.png Candy Cane Allowed
100FoW.png Fan O'War Allowed
100Sandman.png Sandman Allowed
100Sun.png Sun-on-a-Stick Allowed
100Wran assassin.png Wrap Assassin Allowed
Soldier Soldier
Primary
128px-Rocket Launcher.png Rocket Launcher Allowed
Air Strike2.png Air Strike Banned
128px-Beggars Bazooka.png Beggar's Bazooka Banned
128px-Black Box.png Black Box Banned
128px-Cow Mangler.png Cow Mangler 5000 Banned
128px-Direct Hit.png Direct Hit Banned
128px-Liberty Launcher.png Liberty Launcher Allowed
128px-Original.png Original Allowed
128px-Rocket Jumper.png Rocket Jumper Allowed
Secondary
128px-Shotgun.png Shotgun Allowed
B.A.S.E. Jumper.png B.A.S.E. Jumper Allowed
128px-Battalions Backup.png Battalion's Backup Banned
128px-Buff Banner.png Buff Banner Banned
Concheror2.png Concheror Banned
128px-Gunboats.png Gunboats Allowed
Mantreads.png Mantreads Allowed
128Panic Attack.png Panic Attack Allowed
128px-Reserve Shooter.png Reserve Shooter Banned
128px-Righteous Bison.png Righteous Bison Allowed
Melee
128px-Shovel.png Shovel Allowed
128px-Disciplinary Action.png Disciplinary Action Allowed
128px-Equalizer.png Equalizer Allowed
128px-Escape Plan.png Escape Plan Allowed
128px-Half Zatoichi.png Half-Zatoichi Allowed
128px-Market Gardener.png Market Gardener Banned
128px-Pain Train.png Pain Train Allowed
Medic Medic
Primary
128px-Syringe Gun.png Syringe Gun Allowed
128px-Blutsauger.png Blutsauger Allowed
128px-Crusaders Crossbow.png Crusader's Crossbow Allowed
128px-Overdose.png Overdose Allowed
Secondary
128px-Medigun.png Medigun Allowed
128px-Kritzkrieg.png Kritzkrieg Allowed
128px-Quick-Fix.png Quick-Fix Banned
128px-Vaccinator.png Vaccinator Banned
Melee
128px-Bonesaw.png Bonesaw Allowed
128px-Amputator.png Amputator Allowed
128px-Solemn Vow.png Solemn Vow Allowed
128px-Ubersaw.png Übersaw Allowed
128px-Vita-Saw.png Vita-Saw Allowed

Competitions

Ultitrio tournaments are often held by community members. As each team requires only 3 players these small tournaments are usually easy to set up, making it a viable option for off-season competition.

The game mode is often used by players as a source of practice for Scout, Soldier, and Medic death-matching, and regularly sees play in small-scale community tournaments. It sees no official league play as of yet.

Where to Play?

While there is no official league for Ultitrios, there are tournaments and PUGs that happen in the official Ultitrio Discord.

Development

Ultitrio was created officially on March 4th, 2022 according to the original wording in the base config. Before the finalization of the roster, Demoman was considered in place of Scout, but being as most Ultitrio/duo maps have 2 exits and close quarters, Demoman would be able to lock down every inch of a map for free and subsequently deny everyone, so Scout was chosen for his flexibility and high mobility. Ultitrio was added into serveme.tf's network on April 21st for public access for a cup that was played a couple of weeks later on May 7th, 2022. When Ultitrio development reached this stage, it stagnated due to few PUGs being run and waining community involvement. That was, until picking up again in mid-September from reinvigorated fervor from its community by the reintroduction of semi-daily PUGs. As a result, maps like Caffa were made around this time. Mappers like TTL and RichyRicky came along and collaborated by making better and improved versions of their respective maps to better suit the format.

Additional Links