Difference between revisions of "Spy (Highlander)"
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== Primary Weapons == | == Primary Weapons == | ||
− | Revolver: The revolver is the spy's standard primary and is used to finish weak enemies and to protect the spy when in danger. | + | '''Revolver''': The revolver is the spy's standard primary and is used to finish weak enemies and to protect the spy when in danger. |
− | Ambassador: The Ambassador (Amby for short) has the ability to deal crits on headshot, with the downside of 15% less damage. Spies with good aim use the headshot to deal high damage from a distance. | + | '''Ambassador''': The Ambassador (Amby for short) has the ability to deal crits on headshot, with the downside of 15% less damage. Spies with good aim use the headshot to deal high damage from a distance. |
− | L'Entranger: The L'Entranger gives the spy 40% more cloak and cloak on hit, with the downside of 20% less damage. Spies use it to cloak across long distances or to get a dead ringer charge in a pinch. | + | '''L'Entranger''': The L'Entranger gives the spy 40% more cloak and cloak on hit, with the downside of 20% less damage. Spies use it to cloak across long distances or to get a dead ringer charge in a pinch. |
== Secondary Weapons == | == Secondary Weapons == |
Revision as of 22:39, 24 August 2013
Gameplay
The gameplay for Spy varies depending on what playstyle the Spy has and what gamemode the map is. But generally, it is the Spy's role to eliminate key targets such as the Medic or the Demoman, and destroy Engineer nests. Alternatively, some playstyles focus on different objectives such as dealing out damage with the revolver or distracting the enemy team with sporadic shots and feigns/cloaks.
Primary Weapons
Revolver: The revolver is the spy's standard primary and is used to finish weak enemies and to protect the spy when in danger.
Ambassador: The Ambassador (Amby for short) has the ability to deal crits on headshot, with the downside of 15% less damage. Spies with good aim use the headshot to deal high damage from a distance.
L'Entranger: The L'Entranger gives the spy 40% more cloak and cloak on hit, with the downside of 20% less damage. Spies use it to cloak across long distances or to get a dead ringer charge in a pinch.
Secondary Weapons
The Sapper is currently the only secondary weapon allowed in all highlander leagues.
Melee Weapons
Butterfly Knife: The knife is the spy's stock melee weapon. It deals double the victims health on backstab and 40 damage on butterknife. It is considered the most reliable knife and is used for picks on important targets.
The Spycicle: The spycicle is like the stock knife, but it has a silent kill and protects the user from fire for two seconds at the cost of their knife for 15 seconds. It is used if survival is a priority to protect from pyros.
Watches
The Invis Watch: The stock watch gives 8 seconds of cloak that can be refilled with metal. It is used for an aggressive playstyle revolving around getting picks.
The Cloak and Dagger: The C&D provides a motion sensitive cloak that allows the spy to theoretically stay invisible forever. Typically used for a more passive playstyle revolving on waiting for the right picks and giving your team important intel.
The Dead Ringer: The dead ringer allows the spy to fake his own death and go into a "super cloak" where he will take only 10% damage for the duration of his super cloak (which gets shorter as he is damaged), after his super cloak ends he will stay invisible until his cloak meter runs out, but will not have any resistances. This watch is used for the most aggressive of playstyles, allowing you to survive going for picks in dangerous areas.