Difference between revisions of "Heavy (6v6)"

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*The Heavy is one of the many offclass choices for mostly pushing or holding onto the last point. In standard 6v6 play, the Heavy is ideal to either pushing or holding onto last because he has a high health count (450 with a buff) thus absorbing all the spam fire coming in. In most cases, the Heavy becomes optimal for holding last because it forces the other team to waste their ubercharge to kill him. On some maps like cp_gravelpit, the Heavy has the ability to easily deny jumpers with his minigun away from the control point.
 
*The Heavy is one of the many offclass choices for mostly pushing or holding onto the last point. In standard 6v6 play, the Heavy is ideal to either pushing or holding onto last because he has a high health count (450 with a buff) thus absorbing all the spam fire coming in. In most cases, the Heavy becomes optimal for holding last because it forces the other team to waste their ubercharge to kill him. On some maps like cp_gravelpit, the Heavy has the ability to easily deny jumpers with his minigun away from the control point.
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The Heavy can also be used to push into the opposing team's last point.

Revision as of 06:08, 1 July 2013

Heavy (6v6)

  • The Heavy is one of the many offclass choices for mostly pushing or holding onto the last point. In standard 6v6 play, the Heavy is ideal to either pushing or holding onto last because he has a high health count (450 with a buff) thus absorbing all the spam fire coming in. In most cases, the Heavy becomes optimal for holding last because it forces the other team to waste their ubercharge to kill him. On some maps like cp_gravelpit, the Heavy has the ability to easily deny jumpers with his minigun away from the control point.

The Heavy can also be used to push into the opposing team's last point.