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==== European Teams ==== | ==== European Teams ==== | ||
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Revision as of 12:46, 1 July 2015
Current featured article
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Insomnia55, or i55, is part of the Insomnia Gaming LAN series hosted by Multiplay and is considered one of the biggest events for competitive TF2. The event will be held at the Ricoh Arena in Coventry, England. The event will commence on the 28th August, 2015 2015 and will conclude on 31st August, 2015. This LAN event will place Europe's and America's finest teams head-to-head with part of the travel costs for some teams covered by the community donations.
Attending Teams
North American Teams
European Teams
Teams and the event can be supported at http://i55.tf/
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History
theGXL Invitational
theGXL Invitational was the largest North American TF2 LAN tournament to date. It took place on October 11th, 2014 at the GXL Universe 2014 LAN held in Oaks, Pennsylvania. This event included twenty teams, including the top four teams from CEVO-P Season 5 and sixteen other community teams, including TEZC, a European team.
Setup
Prizes
eXtv and GXL contributed a base prize pool of $2,000, and each team participating contributed $60 to the prize pool, bringing it up to a cash prize pot of $3,200 in total. In addition, Corsair Gaming sponsored the tournament and provided a wide variety of hardware prizes. While the vast majority of prizes were allocated to the top 4 finishers, each player participating was guaranteed some type of prize from the tournament.
Format
The following four teams were the top four teams in CEVO-P Season 5 and were automatically seeded into the elimination bracket based on their performance at the LAN from the day before:
The other sixteen teams competed in a round-robin group stage of four groups, of which the top three teams advanced to the elimination bracket.
Each match in the entire tournament (except for the grand finals) was conducted as a single-map series and played with the ETF2L ruleset, with the map decided based on a pick-ban stage in which the final map remaining was played after each team eliminated three maps from the following map pool:
- cp_badlands
- cp_granary
- cp_process_final
- cp_gullywash_final1
- cp_snakewater_final1
- cp_yukon_final
- koth_pro_viaduct_rc4
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Insomnia52
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Insomnia52 is the 52nd installment of the Insomnia Gaming Lans. The event will start on August 22, 2014 with the group stages and conclude on August 24, 2014 with the Grand Finals.
Setup
Schedule
- Group Stages — Friday, August 22, 2014. 15:00-23:00 BST
- Elimination Stages — Saturday, August 23, 2014. 10:00-21:00 BST
- Winner Bracket Final - 16:30 BST
- Consolation Final - 21:00 BST
- Grand Final — Sunday, August 24, 2014. 10:00 BST
Attending teams
- Epsilon eSports - ETF2L Season 18 winners
- Awsomniac - ETF2L Season 18 runners-up
- Froyotech - ESEA Invite Season 16 winners
- Classic Mixup - ESEA Invite Season 16 runners-up
- Team Immunity - ozfortress OWL11 Premier winners
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InfoShow LAN
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InfoShow 2014 is the first installment of the InfoShow LAN Series, the event is hosted in Kaunas, Lithuania. It is a one day event and is set to start and end on April 5, 2014. It will be a Bo3 Double Elimination Tournament of 8 european teams.
Schedule
- Elimination Stages - Round 1 - Saturday, April 5, 2014. 11:00 – 13:00 CEST
- Elimination Stages - Round 2 - Saturday, April 5, 2014. 13:00 – 15:00 CEST
- Upper Bracket Final - Saturday, April 5, 2014. 15:00 - 17:00 CEST
- Lower-bracket Final - Saturday, April 5, 2014. 17:00 – 19:00 CEST
- Grand Final - Saturday, April 5, 2014. 19:00 – 21:00 CEST
Teams
- ISIS
- Tavo tėvas
- Mamka
- AYOGURL
- TEZC
- IsF: Lithuania
- 403
- Juura records
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Insomnia49
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Insomnia49 is the 49th installment of the Insomnia Gaming Lans. The event started on August 23, 2013 with the group stages and concluded on August 26, 2013 with the Grand Finals. The tri-annual event usually features the top of Europe's TF2 teams and many other gaming events. In the same manner as for Insomnia46, the community fundraised to send non-European teams to compete, in this case being, High Rollers Gaming — the winners of ESEA Season 13 and Season 14, and an Australian team, Team Immunity, who have been a dominant force in the Australian TF2 scene.
Schedule
- Group Stages - Friday, August 23, 2013. 20:00 – 01:00 CEST
- Elimination Stages - Saturday, August 24, 2013. 11:00 – 21:00 CEST
- Lower-bracket Final - Sunday, August 25, 2013. 11:00 – 13:00 CEST
- 3rd Place Game - Sunday, August 25, 2013. 13:00 – 15:00 CEST
- Grand Final - Sunday, August 25, 2013. 17:00 – 19:00 CEST
Top Seedings
- Epsilon eSports
- Team Immunity
- High Rollers Gaming
- TCM
- Team Infused
- Bulle
- d-d-Did I Stutter?
- Elemental Violence
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Medic (Highlander)
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The Medic is generally considered the most unique and one of the most important classes in Team Fortress 2. His ability to negate damage with his healing and usage of the ÜberCharge mechanic make him the core part of the team and led the development of the metagame based around ÜberCharges, pushing, holding and defending points.
In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and turn the tides of the battle in their favour. Usually, the Medic will prioritize some classes over others. The privileged classes are commonly referred to as the combo, which consists of the Heavy, the Demoman, and the Pyro. As for the other classes, some will sometimes receive just an overheal (such as the Scout), and some are required not to be healed at all (such as the Soldier or the Spy).
On maps without set-up time (such as King of the Hill or 5CP maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to rollout to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.
On maps with set-up time, the gameplay varies, depending on which side the Medic is on. In both cases, during set-up time, the Medic will prepare an ÜberCharge, that will be used later during a round. On attack, the Medic sometimes waits in spawn, not to risk losing (dropping) the Über by dying, while the team goes out without him, trying to get an important kill or force the enemy Medic to activate his Über, so that the attacking Über's importance rises.
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