Difference between revisions of "Talk:Rollout"
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I've just been talking about what people generally do and why. I don't think its worth going map by map when they all follow the same general ideas. We can link videos that show rollouts, but I'd rather teach people how to find rollouts on new maps by helping them understand what the point of it is, so they don't have to wait for a video to come out for each new custom map. --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 16:26, 8 July 2013 (WEST) | I've just been talking about what people generally do and why. I don't think its worth going map by map when they all follow the same general ideas. We can link videos that show rollouts, but I'd rather teach people how to find rollouts on new maps by helping them understand what the point of it is, so they don't have to wait for a video to come out for each new custom map. --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 16:26, 8 July 2013 (WEST) | ||
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+ | I have been thinking about adding a rollouts topic on every class as that is an essential part of our metagame (I worked already on the demo 6v6 page particularly), but I still think we should have a separate page talking about how much they impact the outcome of the game and the implications of different rollouts strategies as well as giving examples, etc... | ||
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+ | --[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 17:36, 8 July 2013 (WEST) |
Latest revision as of 16:36, 8 July 2013
Where do you want to go with this page? List facts regarding rollouts, or teach new people how to do them? Or a mixture of both? - Spike Himself (talk) 15:27, 8 July 2013 (WEST)
I've just been talking about what people generally do and why. I don't think its worth going map by map when they all follow the same general ideas. We can link videos that show rollouts, but I'd rather teach people how to find rollouts on new maps by helping them understand what the point of it is, so they don't have to wait for a video to come out for each new custom map. --Koobadoobs (talk) 16:26, 8 July 2013 (WEST)
I have been thinking about adding a rollouts topic on every class as that is an essential part of our metagame (I worked already on the demo 6v6 page particularly), but I still think we should have a separate page talking about how much they impact the outcome of the game and the implications of different rollouts strategies as well as giving examples, etc...