Difference between revisions of "Soldier (Highlander)"

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== Highlander Soldier ==
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The Soldier is probably the weakest and the least important class in a Highlander team; the presence of classes which are not run in [[6v6]] that can deny the Soldier very easily causes the Soldier's job to be limited to distracting and roaming, trying to pick off important targets.
Highlander [[soldier]] is simply a soldier in a Highlander team. His role is quite similar to the [[Roamer]], even though it is not the same competitive format.
 
  
=== Main Roles ===
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== Gameplay ==
Soldier in Highlander can be considered as a jack-of-all-trades. For example, if a team's scout is dead, he can go watch the flank. If a team's pyro is dead, he can spy check. If the demoman is dead, he can stick with the combo more and help make up for the missing damage. Even though he can do multiple tasks fairly well, his primary roles most closely resemble a Roaming Soldier in 6s: It is his job to hold down the flank with his scout, and if the opportunity arises, he can be expected to jump after the enemy medic or try to secure some other key pick.
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The Soldier's role is quite similar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, along with the [[Scout (Highlander)|Scout]], the Soldier's job is to watch the flanks and stop any flanking efforts by the enemy Scout or Soldier.
  
=== Common Loadouts ===
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Sometimes, the Soldier will be sent in to suicide on the enemy team, aiming to achieve a particular objective; killing one of the combo classes or forcing the enemy Uber.
Highlander allows more creativity loadout wise, so there are a few common loadouts being used.
 
  
==== First, and most common, loadout ====
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Other responsibilities of the Soldier include destroying minisentries on [[King of the Hill]] maps and utilizing hiding spots to surprise an unsuspecting enemy.
* Primary Weapon: Rocket Launcher
 
* Secondary Weapon: Gunboats
 
* Melee Weapon: Escape Plan
 
  
==== The 'Vhalin Loadout' ====
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== Unlockable weapons ==
Named after [[Vhalin]], a [[UGC]] Platinum Soldier and the player who made it popular. This loadout is used to roam even more. In fact, the health the Black Box provides makes the Soldier take less heals from his medic.
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It is very rare that a Soldier will use the stock loadout; there are many options that are considered superior.
* Primary Weapon: Black Box
 
* Secondary Weapon: Gunboats
 
* Melee Weapon: Escape Plan
 
  
==== Pocket Loadout ====
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=== Primary weapons ===
This is a loadout used by teams who pocket their Soldier more. If the Soldier survives long enough, he can give his team what is effectively an area-of-effect Kritzkrieg.
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* '''Direct Hit''' - Utilized particularly on [[Payload]] and [[Attack/Defend]] maps. Thanks to the increased damage, the Direct Hit excels at taking down Level 3 sentries.
* Primary Weapon: Rocket Launcher
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* '''Black Box''' - Popularized by vhalin of The Syndicate, the Black Box is a weapon used primarily to increase the Soldier's survivability with the +15 health on hit benefit, which allows him to distract the enemy team more than with the other launchers. It has a diminished bombing capability, as only two rockets can be used on a Medic after jumping.
* Secondary Weapon: Buff Banner
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* Melee Weapon: Escape Plan
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=== Secondary weapons ===
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* '''Buff Banner''' - Used by Soldiers with high survivability, the Buff Banner allows the player to maximize his and his team's damage output, granting him and his teammates a 10-second minicrit boost.
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* '''Gunboats''' - The Gunboats reduce the rocket jumping self-damage, increasing his chances to get a pick by bombing.
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=== Melee weapons ===
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* '''Escape Plan''' - Used by 6v6 Soldiers, the Escape Plan increases the possibility of surviving while low on health by giving the player a speed boost.
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* '''Pain Train''' - Sometimes used by Soldiers to aid their team with the Pain Train's doubled capture speed.
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* '''Disciplinary Action''' - Often used on longer maps without setup time, to help the slower classes get to the front lines in the shortest time possible.
  
 
== See also ==
 
== See also ==
 
* [[Highlander]]
 
* [[Highlander]]

Revision as of 11:25, 3 July 2013

The Soldier is probably the weakest and the least important class in a Highlander team; the presence of classes which are not run in 6v6 that can deny the Soldier very easily causes the Soldier's job to be limited to distracting and roaming, trying to pick off important targets.

Gameplay

The Soldier's role is quite similar to the 6v6 roamer, concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, along with the Scout, the Soldier's job is to watch the flanks and stop any flanking efforts by the enemy Scout or Soldier.

Sometimes, the Soldier will be sent in to suicide on the enemy team, aiming to achieve a particular objective; killing one of the combo classes or forcing the enemy Uber.

Other responsibilities of the Soldier include destroying minisentries on King of the Hill maps and utilizing hiding spots to surprise an unsuspecting enemy.

Unlockable weapons

It is very rare that a Soldier will use the stock loadout; there are many options that are considered superior.

Primary weapons

  • Direct Hit - Utilized particularly on Payload and Attack/Defend maps. Thanks to the increased damage, the Direct Hit excels at taking down Level 3 sentries.
  • Black Box - Popularized by vhalin of The Syndicate, the Black Box is a weapon used primarily to increase the Soldier's survivability with the +15 health on hit benefit, which allows him to distract the enemy team more than with the other launchers. It has a diminished bombing capability, as only two rockets can be used on a Medic after jumping.

Secondary weapons

  • Buff Banner - Used by Soldiers with high survivability, the Buff Banner allows the player to maximize his and his team's damage output, granting him and his teammates a 10-second minicrit boost.
  • Gunboats - The Gunboats reduce the rocket jumping self-damage, increasing his chances to get a pick by bombing.

Melee weapons

  • Escape Plan - Used by 6v6 Soldiers, the Escape Plan increases the possibility of surviving while low on health by giving the player a speed boost.
  • Pain Train - Sometimes used by Soldiers to aid their team with the Pain Train's doubled capture speed.
  • Disciplinary Action - Often used on longer maps without setup time, to help the slower classes get to the front lines in the shortest time possible.

See also