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{{Infobox map
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{{stub}}
| title = Metalworks
+
{{Imageupdate}}
| image = Metalworks.jpg
+
{{NewInfobox Map
 +
|name=
 +
|image=
 +
|caption=
  
| map_type = 5CP
+
|maptype=5cp
| latest_version = cp_metalworks_f4
+
|filename=cp_metalworks
| first_released = March 3, 2010
+
|version=Official Release
| last_updated = January 17, 2023
+
|author1=Ian "Scorpio Uprising" Cuslidge
| developer1 = [https://steamcommunity.com/profiles/76561197977081885 Ian "Scorpio Uprising" Cuslidge]
+
|author1steam=76561197977081885
| official_map = No
+
|author2=
| download = https://dl.serveme.tf/maps/cp_metalworks_f5.bsp
+
|author2steam=
 +
|author3=
 +
|author3steam=
 +
|released=3 March 2010
 +
|updated=16 August 2016
 +
|official=1
  
| format = [[6v6]]
+
|gamemode1=6v6
| in_rotation = [[ETF2L 6v6 Season 42]]<br />[[RGL Traditional Sixes Season 10|RGL 6v6 Season 10]]
+
|gamemode2=
 +
|gamemode3=
 +
|adapted=
 +
|pro=
 +
|popularity=moderate
 +
|lpleague=
 +
|lpseason=
 +
 
 +
|download=http://fakkelbrigade.eu/maps/cp_metalworks.bsp
 +
|workshop=454115745
 +
|tf2maps=12265
 +
|gamebanana=
 +
|tftv=5723
 +
|tftv2=
 +
|etf2l=
 +
|ugc=
 +
|officialwiki=Metalworks
 +
|officialwiki2=Metalworks_(competitive)
 +
 
 +
|footnotes=
 
}}
 
}}
'''Metalworks''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.<ref name="TF2 - Meet Your Match">[http://www.teamfortress.com/meetyourmatch/ TF2 - Meet Your Match]</ref>
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Welding is a fabrication or sculptural process that joins materials, usually metals or thermoplastics, by causing fusion, which is distinct from lower temperature metal-joining techniques such as brazing and soldering, which do not melt the base metal. In addition to melting the base metal, a filler material is typically added to the joint to form a pool of molten material (the weld pool) that cools to form a joint that is usually stronger than the base material. Pressure may also be used in conjunction with heat, or by itself, to produce a weld.
 +
 
 +
Although less common, there are also solid state welding processes such as friction welding or shielded active gas welding in which metal does not melt.
  
The map is based on a earlier map map also made by Scorpio Uprising called resonance.
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Some of the best known welding methods include:
  
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
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Oxy-fuel welding – also known as oxyacetylene welding or oxy welding, uses fuel gases and oxygen to weld and cut metals.
 +
Shielded metal arc welding (SMAW) – also known as "stick welding or electric welding", uses an electrode that has flux around it to protect the weld puddle. The electrode holder holds the electrode as it slowly melts away. Slag protects the weld puddle from atmospheric contamination.
 +
Gas tungsten arc welding (GTAW) – also known as TIG (tungsten, inert gas), uses a non-consumable tungsten electrode to produce the weld. The weld area is protected from atmospheric contamination by an inert shielding gas such as argon or helium.
 +
Gas metal arc welding (GMAW) – commonly termed MIG (metal, inert gas), uses a wire feeding gun that feeds wire at an adjustable speed and flows an argon-based shielding gas or a mix of argon and carbon dioxide (CO2) over the weld puddle to protect it from atmospheric contamination.
 +
Flux-cored arc welding (FCAW) – almost identical to MIG welding except it uses a special tubular wire filled with flux; it can be used with or without shielding gas, depending on the filler.
 +
Submerged arc welding (SAW) – uses an automatically fed consumable electrode and a blanket of granular fusible flux. The molten weld and the arc zone are protected from atmospheric contamination by being "submerged" under the flux blanket.
 +
Electroslag welding (ESW) – a highly productive, single pass welding process for thicker materials between 1 inch (25 mm) and 12 inches (300 mm) in a vertical or close to vertical position.
 +
Electric resistance welding (ERW) – a welding process that produces coalescence of laying surfaces where heat to form the weld is generated by the electrical resistance of the material. In general, an efficient method, but limited to relatively thin material.
 +
Many different energy sources can be used for welding, including a gas flame, an electric arc, a laser, an electron beam, friction, and ultrasound. While often an industrial process, welding may be performed in many different environments, including in open air, under water, and in outer space. Welding is a hazardous undertaking and precautions are required to avoid burns, electric shock, vision damage, inhalation of poisonous gases and fumes, and exposure to intense ultraviolet radiation.
  
The open and spacious design of Metalworks allow for a, more often than not, [[Glossary#DM|DM]] centric play-style. [[Glossary#Backcap|Backcaps]] are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.
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Until the end of the 19th century, the only welding process was forge welding, which blacksmiths had used for centuries to join iron and steel by heating and hammering. Arc welding and oxyfuel welding were among the first processes to develop late in the century, and electric resistance welding followed soon after. Welding technology advanced quickly during the early 20th century as the world wars drove the demand for reliable and inexpensive joining methods. Following the wars, several modern welding techniques were developed, including manual methods like SMAW, now one of the most popular welding methods, as well as semi-automatic and automatic processes such as GMAW, SAW, FCAW and ESW. Developments continued with the invention of laser beam welding, electron beam welding, magnetic pulse welding (MPW), and friction stir welding in the latter half of the century. Today, the science continues to advance. Robot welding is commonplace in industrial settings, and researchers continue to develop new welding methods and gain greater understanding of weld quality.
  
In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.
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== Usage in competitive ==
 +
{{Metalworks/MapLeagueInclusionTable}}
 +
== Locations ==
  
== Callouts ==
 
=== Mid point ===
 
 
{{Map locations  
 
{{Map locations  
| title = Metalworks mid point callouts
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| title = Metalworks — The middle point  
 
| image = Metalworks Middle.jpeg
 
| image = Metalworks Middle.jpeg
 
  | area1 = Valley  
 
  | area1 = Valley  
Line 51: Line 88:
 
| y7 = 182px
 
| y7 = 182px
 
}}
 
}}
=== Second point ===
+
 
 
{{Map locations  
 
{{Map locations  
| title = Metalworks second point callouts
+
| title = Metalworks — The second point  
 
| image = Metalworks Second.jpeg
 
| image = Metalworks Second.jpeg
 
| area1 = Underpass / Ground
 
| area1 = Underpass / Ground
Line 71: Line 108:
 
| y5 = 179px
 
| y5 = 179px
 
}}
 
}}
=== Last point ===
+
 
 
{{Map locations  
 
{{Map locations  
| title = Metalworks last point callouts
+
| title = Metalworks — The last point  
 
| image = Metalworks Last.jpeg
 
| image = Metalworks Last.jpeg
 
| area1 = Far Left
 
| area1 = Far Left
Line 91: Line 128:
 
| y5 = 102px
 
| y5 = 102px
 
}}
 
}}
 
 
== Map information ==
 
{{Box|start|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Point capture times (seconds)
 
! Multiplier
 
! [[Glossary#Mid|Mid]]
 
! [[Glossary#Second|Second]]
 
! [[Glossary#Last|Last]]
 
|-
 
! x1
 
| 20.00
 
| 16.00
 
| 4.00
 
|-
 
! x2
 
| 13.33
 
| 10.67
 
| 2.67
 
|-
 
! x3
 
| 10.91
 
| 8.73
 
| 2.18
 
|-
 
! x4
 
| 9.60
 
| 7.68
 
| 1.92
 
|-
 
! x5
 
| 8.76
 
| 7.01
 
| 1.75
 
|-
 
! x6
 
| 8.16
 
| 6.53
 
| 1.63
 
|-
 
! x7
 
| 7.71
 
| 6.17
 
| 1.54
 
|-
 
! x8
 
| 7.36
 
| 5.89
 
| 1.47
 
|-
 
! x9
 
| 7.07
 
| 5.66
 
| 1.41
 
|-
 
! x10
 
| 6.83
 
| 5.46
 
| 1.37
 
|-
 
! x11
 
| 6.62
 
| 5.30
 
| 1.32
 
|}
 
{{Box|break|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Respawn wave times (seconds)
 
! colspan=5 | Control points owned by opposing team
 
|-
 
! 1
 
! 2
 
! Neutral
 
! 3
 
! 4
 
|-
 
| 7
 
| 10
 
| 10
 
| 10
 
| 10
 
|}
 
{{Box|break}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Health and ammo packs
 
! [[File:Smallhealth.png|20px|Small health|link=]]
 
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 
! [[File:Smallammo.png|20px|Small ammo|link=]]
 
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 
|-
 
| 4
 
| 8
 
| 4
 
| 12
 
|}
 
{{Box|end}}
 
 
== Map pool history ==
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
|+ style="white-space:nowrap" | Metalworks map pool history
 
|-
 
! {{abbr|DL|Download link}}
 
! Map version
 
! style="width:120px" | Asia
 
! style="width:120px" | Europe
 
! style="width:120px" | North America
 
! style="width:120px" | Oceania
 
|-
 
! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_metalworks_f4.bsp}}
 
! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_metalworks_f4</code>
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]]
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 8|Season 8]]
 
|
 
|-
 
! {{download|https://dl.serveme.tf/maps/cp_metalworks_f2.bsp}}
 
! style="text-align:left; font-weight:normal" | <code>cp_metalworks_f2</code>
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]]
 
|
 
|
 
|-
 
! {{download|https://dl.serveme.tf/maps/cp_metalworks_f1.bsp}}
 
! style="text-align:left; font-weight:normal" | <code>cp_metalworks_f1</code>
 
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 19|Cup 19]]
 
|
 
|
 
|
 
|-
 
! rowspan=15 |
 
! style="text-align:left; font-weight:normal" rowspan=15 | <code>cp_metalworks</code>
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]]
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 7|Season 7]]
 
| {{LeagueIconSmall|ozf}} [[OZF 32]]
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 38|Season 38]]
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 6|Season 6]]
 
| {{LeagueIconSmall|ozf}} [[OZF 31]]
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 37|Season 37]]
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 5|Season 5]]
 
| {{LeagueIconSmall|ozf}} [[OZF 30]]
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 36|Season 36]]
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 4|Season 4]]
 
| {{LeagueIconSmall|ozf}} [[OZF 29]]
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 33|Season 33]]
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 3|Season 3]]
 
| {{LeagueIconSmall|ozf}} [[OZF 28]]
 
|-
 
|
 
|
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 2|Season 2]]
 
| {{LeagueIconSmall|ozf}} [[OZF 24]]
 
|-
 
|
 
|
 
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 1|Season 1]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 31|Season 31]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 30|Season 30]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 29|Season 29]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 28|Season 28]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 27|Season 27]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 26|Season 26]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 25|Season 25]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 24|Season 24]]
 
|
 
|-
 
! rowspan=5 | {{download|https://dl.serveme.tf/maps/cp_metalworks_rc7.bsp}}
 
! style="text-align:left; font-weight:normal" rowspan=5 | <code>cp_metalworks_rc7</code>
 
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 9|Cup 9]]
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 23|Season 23]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 22|Season 22]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 21|Season 21]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 20|Season 20]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 19|Season 19]]
 
|
 
|-
 
! rowspan=4 | {{download|https://dl.serveme.tf/maps/cp_metalworks_rc5.bsp}}
 
! style="text-align:left; font-weight:normal" rowspan=4 | <code>cp_metalworks_rc5</code>
 
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 8|Cup 8]]
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 17|Season 17]]
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 18|Season 18]]
 
| {{LeagueIconSmall|ozf}} [[OWL 11]]
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 16|Season 16]]
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 17|Season 17]]
 
| {{LeagueIconSmall|ozf}} [[OZF 10]]
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 16|Season 16]]
 
|
 
|-
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 15|Season 15]]
 
|
 
|-
 
! [[File:Download icon.png|20px|link=https://rotabland.eu/maps/map.php?id=5486&type=0]]
 
! style="text-align:left; font-weight:normal" | <code>cp_metalworks_rc4</code>
 
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 7|Cup 7]]
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 14|Season 14]]
 
|
 
|-
 
! [[File:Download icon.png|20px|link=https://rotabland.eu/maps/map.php?id=4549&type=0]]
 
! style="text-align:left; font-weight:normal" | <code>cp_metalworks_rc3</code>
 
|
 
|
 
| {{LeagueIconSmall|esea}} [[ESEA-I Season 13|Season 13]]
 
|
 
|}
 
  
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
  
{{Navbox/6v6 maps}}
+
{{Active Maps Navbox}}{{All Maps Navbox|y}}

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