Difference between revisions of "Soldier (Highlander)"

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== Highlander [[Soldier]] ==
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Highlander soldier is simply a soldier in a Highlander team. His role is quite similar to the [[Roamer]], even though it is not the same competitive format.
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[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
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In the standard [[6v6]] format, Soldier boasts high mobility and damage, and is vital to his team's success. Unfortunately, in Highlander, he is easily denied by classes not generally run in Sixes; his rocket jumping is greatly hampered by Engineer and Heavy, and his slow ground-speed makes him an easy kill for the enemy Sniper. As such, he is arguably the least important class in the Highlander format, and generally spends much of the game distracting the enemy team or ambushing key targets such as the enemy Medic or Sniper.
  
=== Main Roles ===
 
Soldier in Highlander can be considered as a substitute to some classes. For example, if your team's scout is dead, he'll go watch the flank. If your team's pyro is dead, he can spy check. If your demoman is dead, he can stick with the combo more and do the missing damage, etc. Even though he can do multiple tasks, he still as a few main roles that he is mostly going to stick to.
 
  
* Watch the flank with his scout
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== Gameplay ==
* Create distractions for his team
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The Soldier's role is quite similar to the 6v6 [[Roamer|roamer]], concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, along with the [[Scout (Highlander)|Scout]], the Soldier's job is to watch the flanks and stop any flanking efforts by the enemy Scout or Soldier.
* Try to get picks on the flank
 
* Kill the medic (if required, for example when your team is at an uber disadvantage)
 
  
=== Common Loadouts ===
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Sometimes, the Soldier will be sent on suicide missions to in order to kill one of the combo classes or forcing the enemy Uber.
Highlander allows more creativity loadout wise, so there are a few common loadouts being used.
 
  
==== First, and most common, loadout ====
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Other responsibilities of the Soldier include destroying minisentries on [[King of the Hill]] maps and utilizing hiding spots to surprise unsuspecting enemies.
* Primary Weapon: Rocket Launcher
 
* Secondary Weapon: Gunboats
 
* Melee Weapon: Escape Plan
 
  
==== The 'Vhalin Loadout' ====
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== Unlockable weapons ==
Named after [[Vhalin]], a [[UGC]] Platinum Soldier and the player who made it popular. This loadout is used to roam even more. In fact, the health the Black Box provides makes the Soldier take less heals from his medic.
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It is very rare that Soldier will use his stock loadout in Highlander; several of his unlocks improve his ability to gain key picks or distract the enemy team.
* Primary Weapon: Black Box
 
* Secondary Weapon: Gunboats
 
* Melee Weapon: Escape Plan
 
  
==== Pocket Loadout ====
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=== Primary weapons ===
This is a loadout used by teams who pocket their Soldier more. If the Soldier survives long enough, he can give his team what is effectively an area-of-effect Kritzkrieg.
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* '''Direct Hit''' - Utilized particularly on [[Payload]] and [[Attack/Defend]] maps. Thanks to the 25% damage bonus, the Direct Hit excels at destroying Level 3 sentries before the enemy Engineer can react.
* Primary Weapon: Rocket Launcher
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* '''Black Box''' - Popularized by vhalin of The Syndicate, the Black Box is a weapon used primarily to increase the Soldier's survivability. Its 'heal on hit' attribute allows Soldier to distract the enemy team significantly longer than with other launchers. As a trade-off, Soldier's bombing capabilities are greatly diminished, as the Black Box's reduced clip size makes it difficult for him to continue fighting after a rocket jump.
* Secondary Weapon: Buff Banner
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* Melee Weapon: Escape Plan
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=== Secondary weapons ===
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* '''Buff Banner''' - Often used when Soldier joins his team's combo instead of bombing. If he can survive long enough, the Buff Banner grants him and his teammates greatly increased damage output, forcing the enemy to retreat or die.
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* '''Gunboats''' - The Gunboats reduce rocket jumping self-damage, increasing Soldier's health pool before bombing and improving his chances of gaining a key pick.
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* '''Concheror''' - Grants minor passive health regeneration and a deployable buff that increases movement speed to Soldier and his teammates and returns damage dealt as health. Good for both defensive holds and offensive pushes.
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=== Melee weapons ===
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* '''Escape Plan''' - Used more often in 6v6, the Escape Plan's speed boost increases Soldier's chances of surviving while on low health.
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* '''Pain Train''' - Sometimes used by Soldiers to aid their team with its doubled capture rate.
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* '''Disciplinary Action''' - Often used on large maps without setup time, to help the slower classes get to the front lines as quickly as possible.
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== See also ==
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*[[Soldier]]
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*[[Soldier (6v6)]]
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[[Category:Classes in Highlander]]

Latest revision as of 17:07, 21 May 2022

SoldierIcon.png

In the standard 6v6 format, Soldier boasts high mobility and damage, and is vital to his team's success. Unfortunately, in Highlander, he is easily denied by classes not generally run in Sixes; his rocket jumping is greatly hampered by Engineer and Heavy, and his slow ground-speed makes him an easy kill for the enemy Sniper. As such, he is arguably the least important class in the Highlander format, and generally spends much of the game distracting the enemy team or ambushing key targets such as the enemy Medic or Sniper.


Gameplay[edit]

The Soldier's role is quite similar to the 6v6 roamer, concentrated on distracting the enemy team and bombing the enemy in order to kill an important target. Additionally, along with the Scout, the Soldier's job is to watch the flanks and stop any flanking efforts by the enemy Scout or Soldier.

Sometimes, the Soldier will be sent on suicide missions to in order to kill one of the combo classes or forcing the enemy Uber.

Other responsibilities of the Soldier include destroying minisentries on King of the Hill maps and utilizing hiding spots to surprise unsuspecting enemies.

Unlockable weapons[edit]

It is very rare that Soldier will use his stock loadout in Highlander; several of his unlocks improve his ability to gain key picks or distract the enemy team.

Primary weapons[edit]

  • Direct Hit - Utilized particularly on Payload and Attack/Defend maps. Thanks to the 25% damage bonus, the Direct Hit excels at destroying Level 3 sentries before the enemy Engineer can react.
  • Black Box - Popularized by vhalin of The Syndicate, the Black Box is a weapon used primarily to increase the Soldier's survivability. Its 'heal on hit' attribute allows Soldier to distract the enemy team significantly longer than with other launchers. As a trade-off, Soldier's bombing capabilities are greatly diminished, as the Black Box's reduced clip size makes it difficult for him to continue fighting after a rocket jump.

Secondary weapons[edit]

  • Buff Banner - Often used when Soldier joins his team's combo instead of bombing. If he can survive long enough, the Buff Banner grants him and his teammates greatly increased damage output, forcing the enemy to retreat or die.
  • Gunboats - The Gunboats reduce rocket jumping self-damage, increasing Soldier's health pool before bombing and improving his chances of gaining a key pick.
  • Concheror - Grants minor passive health regeneration and a deployable buff that increases movement speed to Soldier and his teammates and returns damage dealt as health. Good for both defensive holds and offensive pushes.

Melee weapons[edit]

  • Escape Plan - Used more often in 6v6, the Escape Plan's speed boost increases Soldier's chances of surviving while on low health.
  • Pain Train - Sometimes used by Soldiers to aid their team with its doubled capture rate.
  • Disciplinary Action - Often used on large maps without setup time, to help the slower classes get to the front lines as quickly as possible.

See also[edit]