Difference between revisions of "Soldier"

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The soldier is a class that can do damage at both close and long ranges. Typically, a standard 6v6 lineup will include 2 soldiers; 1 roamer and 1 pocket. The pocket soldier tends to protect the team's medic while the roaming soldier watches the flanks and makes plays.
  
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As a pocket soldier, your primary job is to keep your team's medic alive. Most pocket soldiers equip a shotgun for the extra damage output to defend against enemy players. Generally, the pocket soldier leads his team into battles; he soaks up damage while putting out his own damage. Remember, your job is to protect the medic, as his life is worth more than yours is. If saving your medic means sacrificing yourself, you should do it.
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As the roaming soldier, be sure to help your scouts watch the flank. Typically, roamers will equip the gunboats/shotgun for mobility/damage, respectively. When an opportunity presents itself, don't be afraid to try to make a play; just make sure you let your team know. You can cover distance quickly by rocket jumping and position yourself on top of the enemy team to try to force an uber or get a key pick. In certain situations, the roamer may offclass to try to gain an advantage.

Revision as of 22:29, 30 June 2013

Soldier

The soldier is a class that can do damage at both close and long ranges. Typically, a standard 6v6 lineup will include 2 soldiers; 1 roamer and 1 pocket. The pocket soldier tends to protect the team's medic while the roaming soldier watches the flanks and makes plays.

As a pocket soldier, your primary job is to keep your team's medic alive. Most pocket soldiers equip a shotgun for the extra damage output to defend against enemy players. Generally, the pocket soldier leads his team into battles; he soaks up damage while putting out his own damage. Remember, your job is to protect the medic, as his life is worth more than yours is. If saving your medic means sacrificing yourself, you should do it.

As the roaming soldier, be sure to help your scouts watch the flank. Typically, roamers will equip the gunboats/shotgun for mobility/damage, respectively. When an opportunity presents itself, don't be afraid to try to make a play; just make sure you let your team know. You can cover distance quickly by rocket jumping and position yourself on top of the enemy team to try to force an uber or get a key pick. In certain situations, the roamer may offclass to try to gain an advantage.