Difference between revisions of "Roaming Soldier"

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[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]
 
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]
 
==General==
 
==General==
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most "disposable" unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.
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The Roaming Soldier, or ''Roamer'' is typically the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most "disposable" unit of the team, a roamer is free to jump into the enemy, trying to get an important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable their own team to [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their health.
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].
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If the enemy [[Medic]] is 100% charged, a roamer normally wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance so they have an uber advantage from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].
  
 
==Loadouts==
 
==Loadouts==
 
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:
 
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.
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The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Very few roamers choose to run the Shotgun over the Gunboats as it decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. The extra self damage from jumps also forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.
 
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as "a third Scout". The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.
 
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as "a third Scout". The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.   
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Some roamers also opt to use the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon well get rewarded with easy medics picks which, most of the time, will change the tide of the game.   
 
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).
 
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).
  
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# What might the enemy Team try differently this time?
 
# What might the enemy Team try differently this time?
 
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.
 
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.
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Sometimes helping Scouts in a Scout vs Scout fight is better than trying to force through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.
 
As a rule of thumb, the following applies:
 
As a rule of thumb, the following applies:
  
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* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''
 
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''
 
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''
 
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''
 +
* {{YouTube video|EuBt6R8ZRAs|text=Blaze POV Roamer Commentary vs Ascent cp_badlands  - (b4nny)}} ''
 +
 
==== Granary ====
 
==== Granary ====
 
* {{YouTube video|hx3Ht2soKI4|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
 
* {{YouTube video|hx3Ht2soKI4|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
 
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 +
 
==== Gullywash ====
 
==== Gullywash ====
 
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''
 
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''
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* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''
 +
 
==== Process ====
 
==== Process ====
 
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
 
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
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* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''
 
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''
 
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 +
 +
==== Product ====
 +
* {{YouTube video|xut93azHgLU|text=Blaze POV Roamer Commentary vs Street Hoops  - (b4nny)}}
  
 
==== Snakewater ====
 
==== Snakewater ====
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* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''
 +
 
==== Warmfront ====
 
==== Warmfront ====
 
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''
 
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''

Latest revision as of 05:50, 6 April 2021

The Roaming Soldier (Full Size)

General[edit]

The Roaming Soldier, or Roamer is typically the more aggressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemy's location. Being the most "disposable" unit of the team, a roamer is free to jump into the enemy, trying to get an important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable their own team to push. The roamer usually tries not to stay with his team's own medic, preferably leaving the heals to the pocket and the rest of the team. Roamers mostly rely on health kits to maintain their health. If the enemy Medic is 100% charged, a roamer normally wants to either kill him or force him to use his uber in a safe distance so they have an uber advantage from the own team, typically as the enemy Medic passes through a chokepoint.

Loadouts[edit]

The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility: The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Very few roamers choose to run the Shotgun over the Gunboats as it decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. The extra self damage from jumps also forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat. Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as "a third Scout". The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points. Some roamers also opt to use the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon well get rewarded with easy medics picks which, most of the time, will change the tide of the game. Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts) and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).


Mid Fights[edit]

Jumping the Demo through Valley (Full Size)

During Mid fights the goals of a roamer are either:

  1. To kill the enemy Medic
  2. To kill the enemy Demoman
  3. To deal as much damage to the enemy combo as possible
  4. To distract the enemy.

As the main "weapon" of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:

  1. What did the enemy do last mid?
  2. What gave you the most trouble?
  3. Why did your team win/lose the mid?
  4. What might the enemy Team try differently this time?

A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives. Sometimes helping Scouts in a Scout vs Scout fight is better than trying to force through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic. As a rule of thumb, the following applies:

"If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force." - Ziggy Shea

Defending Last[edit]

Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.

Hiding Spots[edit]

Hiding spots are not-easily-visible, mostly elevated spots in maps. Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.

Hiding to get behind the enemy Team or to kill the Medic (Full Size)
Hiding to help the Scout defending the flank by surprising the enemy (Full Size)


Resources[edit]

General Guides[edit]

POVs[edit]

Badlands[edit]

Granary[edit]

Gullywash[edit]

Process[edit]

Product[edit]

Snakewater[edit]

Viaduct[edit]

Warmfront[edit]