Scout

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Revision as of 22:20, 30 June 2013 by Kaneco (talk | contribs) (Kaneco moved page Comp.tf/wiki/Scout to Scout)
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Scout

The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, you will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes (Soldiers and Demo). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation.

Midfights

Playing Scout properly at mid involves finding the right time to go in. The start of a midfight has all 6 players on both teams staring right at each other, so going in first will result in instant and painful death. Staying at a range where one can easily avoid damage is key. The best time to enter the fight is when the team is sufficiently distracted so that you may get into close range without being detected or shot at. The longer the Scout(s) survive at mid, the better chance a team has at winning. Their value goes up as time goes on because of their ability to clean up fights. Every time an enemy player dies, a Scout's usefulness increases. It's much easier to fight as a Scout in a 3v3 rather than a 6v6. Find the right time to enter the fight and work off of your teammate's damage.


Offclassing

While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of your average 5 CP map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, you can choose any of the following.

Heavy - The highest potential DPS class in the game. Heavy is best played in highly defensive situations. His lack of mobility, compounded with the fact that he is focused very hard, makes him hard to utilize to great effect during offensive pushes. The best way to use him offensively requires great positioning so that they cannot run from you. If you are able to keep them all in one place and in your line of sight, a Heavy can be highly effective. Places where he is best used include, but are not limited to, last points on 5 CP, defending on A/D maps, and pushing into certain last points. Additionally, having an ubercharge is almost necessary when using a Heavy to fight. Once a fight has begun, there is no way for a Heavy to disengage. His low mobility and large size make him an easy target. Once he is in, tanking him with the uber is almost a necessity. Scouts, Soldiers, and Demomen all have the ability to escape in some capacity. If played correctly, Heavy is one of the strongest offclasses.