Difference between revisions of "Sniper (6v6)"

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Try to get picks when you can. It is good in some situations to wait for a Medic pick if the opportunity arises, but if you have a sight of a Soldier or Scout, the number advantage alone can assist your team. Keep track of both the scoreboard and what you see while playing. If one of their Scouts is doing exceptionally well, then killing him is something that would be beneficial to your team.  
 
Try to get picks when you can. It is good in some situations to wait for a Medic pick if the opportunity arises, but if you have a sight of a Soldier or Scout, the number advantage alone can assist your team. Keep track of both the scoreboard and what you see while playing. If one of their Scouts is doing exceptionally well, then killing him is something that would be beneficial to your team.  
  
A Sniper can provide extremely high damage output that give enemies little choice other than to retreat to cover or countersnipe. His biggest disadvantages though are his long transit times compared to Scout, his poor capping capacity, and his vulnerability when alone. As such, snipers should not focus on capping but instead on picking of targets. A sniper should stay back from the main fight and attempt to pick off long-distance targets.
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A Sniper can provide extremely high damage output that give enemies little choice other than to retreat to cover or countersnipe. His biggest disadvantages though are his long transit times compared to Scout, his poor capping capacity, and his vulnerability when alone. As such, snipers should not focus on capping but instead on picking of targets. A sniper should stay back from the main fight and attempt to pick off long-distance targets. A good sniper can easily turn the tide of the game, by killing the opposing medic or demoman.
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In 6v6, Sniper is, most of the time, used when a team is trying to push into last. When the sniper gets a good pick, that will be the basis for the entire team to push.
  
 
== See Also ==
 
== See Also ==

Revision as of 15:30, 17 August 2013


Strategies

Snipers are usually an offclass; generally, if a team wants a sniper, one scout will go sniper.

As one of the most potentially dangerous classes in the game, the Sniper relies heavily on sight lines in a map, and their own team's ability to call the positions of enemies. This combined with the inability to protect itself in direct combat with a Scout or roaming Soldier forces Snipers to play defensively, usually staying as far away from a choke point in between pushes as possible, and waiting for the chance to punish enemies who over extend.

Who you target as a Sniper in 6v6 is dependent on the situation. If you're pushing a point or waiting for the enemy team to push a point, killing a medic who has Ubercharge or is close to having Uberchage can significantly weigh the odds in your teams favor, forcing the enemy team to fight against an Uber without one of their own. High damage classes such as the roaming Soldier and the Demoman are also vital picks.

Try to get picks when you can. It is good in some situations to wait for a Medic pick if the opportunity arises, but if you have a sight of a Soldier or Scout, the number advantage alone can assist your team. Keep track of both the scoreboard and what you see while playing. If one of their Scouts is doing exceptionally well, then killing him is something that would be beneficial to your team.

A Sniper can provide extremely high damage output that give enemies little choice other than to retreat to cover or countersnipe. His biggest disadvantages though are his long transit times compared to Scout, his poor capping capacity, and his vulnerability when alone. As such, snipers should not focus on capping but instead on picking of targets. A sniper should stay back from the main fight and attempt to pick off long-distance targets. A good sniper can easily turn the tide of the game, by killing the opposing medic or demoman.

In 6v6, Sniper is, most of the time, used when a team is trying to push into last. When the sniper gets a good pick, that will be the basis for the entire team to push.

See Also