Difference between revisions of "Sniper (6v6)"
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== Strategies == | == Strategies == | ||
− | As one of the most potentially dangerous classes in the game, the sniper relies heavily on sight lines in a map, and their own team's ability to call the positions of enemies. This combined with the inability to protect itself in direct combat with a [[scout]] or roaming [[soldier]] forces snipers to play defensively, usually staying as far away from a choke point in between pushes as possible, and waiting for the chance to punish enemies who over extend. | + | As one of the most potentially dangerous classes in the game, the sniper relies heavily on sight lines in a map, and their own team's ability to call the positions of enemies. This combined with the inability to protect itself in direct combat with a [[scout]] or roaming [[soldier]] forces snipers to play defensively, usually staying as far away from a choke point in between pushes as possible, and waiting for the chance to punish enemies who over extend. |
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+ | Who you target as a sniper in 6v6 is dependant on the situation. If you're pushing a point or waiting for the enemy team to push a point, killing a medic who has ubercharge or is close to having uberchage can significantly weigh the odds in your teams favor, forcing the enemy team to fight against an uber without one of their own. High damage classes such as the roaming soldier and the demo are also vital picks. | ||
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+ | Try to get picks when you can. It is good in some situations to wait for a medic pick if the opportunity arises, but if you have a sight of a soldier or scout, the number advantage alone can assist your team. Keep track of both the scoreboard and what you see while playing. If one of their scouts is doing exceptionally well, than killing him is something that would be beneficial to your team. |
Revision as of 08:05, 1 July 2013
Strategies
As one of the most potentially dangerous classes in the game, the sniper relies heavily on sight lines in a map, and their own team's ability to call the positions of enemies. This combined with the inability to protect itself in direct combat with a scout or roaming soldier forces snipers to play defensively, usually staying as far away from a choke point in between pushes as possible, and waiting for the chance to punish enemies who over extend.
Who you target as a sniper in 6v6 is dependant on the situation. If you're pushing a point or waiting for the enemy team to push a point, killing a medic who has ubercharge or is close to having uberchage can significantly weigh the odds in your teams favor, forcing the enemy team to fight against an uber without one of their own. High damage classes such as the roaming soldier and the demo are also vital picks.
Try to get picks when you can. It is good in some situations to wait for a medic pick if the opportunity arises, but if you have a sight of a soldier or scout, the number advantage alone can assist your team. Keep track of both the scoreboard and what you see while playing. If one of their scouts is doing exceptionally well, than killing him is something that would be beneficial to your team.