Difference between revisions of "Ready Steady Pan"
(Preparation for Season 3.) |
(Added head admin back, current season also.) |
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| image = rsp.jpg | | image = rsp.jpg | ||
| fullname = Ready Steady Pan | | fullname = Ready Steady Pan | ||
− | | admin = | + | | admin = [https://steamcommunity.com/id/paced_/ paced] |
| formats = [[6v6]] | | formats = [[6v6]] | ||
| area = {{flag|global}} Global | | area = {{flag|global}} Global | ||
− | | current = | + | | current = Season 3 |
| website = https://pan.tf/ | | website = https://pan.tf/ | ||
| created = 2012 | | created = 2012 |
Revision as of 05:46, 3 December 2016
Ready Steady Pan, a form of 6v6, is a type of competitive Team Fortress format. The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned, i.e.: Engineer and Spy, alongside Heavy and Medic for their high health and health regeneration abilities respectively.
Format
Ready Steady Pan is a competitive format with six players on each team. It is similar to a standard 6v6 game but the only weapons that can be used to deal damage are the Frying Pan and the Mantreads. Other "food" items and "jumper" weapons are also allowed. A full list of whitelisted weapons is listed below:
- Bonk! Atomic Punch
- Crit-A-Cola
- Mad Milk
- Rocket Jumper
- Sticky Jumper
- Gunboats
- The Bootlegger
- Ali Baba’s Wee Booties
- Jarate
- Frying Pan
- Mantreads
Class limits are enforced as follows:
- 2 Scouts
- 2 Soldiers
- 2 Pyros
- 2 Demomen
- 0 Heavies
- 0 Engineers
- 0 Medics
- 1 Sniper
- 0 Spies
Ready Steady Pan is run and organised by the Ready Steady Pan Team, a round-table group of volunteers from around the world. So far, Season 3 of the tournament has been significantly delayed, but a vague start time of "Early 2017" has been given.
Map list
This list contains all of the maps played in Season 2 of Ready Steady Pan. A maplist for Season 3 is yet to be released.
Control Point
- cp_sdnaldab this is a mirrored version of cp_badlands
- cp_foundry
- cp_yukon_final
- cp_5gorge
- cp_badlands
- cp_process_rc2
- cp_gravelpit
- cp_junction_final
- cp_gullywash_final1