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| ==Allowed Weapons== | | ==Allowed Weapons== |
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− | === Primary ===
| + | {{Template:Class Scout Primary Table}} |
− | {| class="wikitable grid" width="100%" | |
− | ! class="header" width="15%" | Weapon
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− | ! class="header" width="10%" | Kill Icon
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− | ! class="header" width="8%" | [[ESEA]] [[Standard 6v6|6s]] legal?
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− | ! class="header" width="8%" | [[UGC]] [[Highlander|HL]] legal?
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− | ! class="header" width="8%" | [[ETF2L]] [[Standard 6v6|6s]] legal?
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− | ! class="header" width="8%" | [[ETF2L]] [[Highlander|HL]] legal?
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− | ! class="header" width="43%" | Info
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− | |-
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− | ! [[Image:Scattergun-G.png]]<br /><small>'''Stock'''</small><br />'''[[Scattergun]]'''
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− | | align="center" | [[Image:Killicon_scattergun.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The standard stock '''Scattergun'''. Comes with six shots and the ability to do anywhere from 3 to 105 damage. A highly versatile weapon, this is the most common Scout primary in competitive play.
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− | |-
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− | ! [[Image:FoN-G.png]]<br /><small>'''Unlock'''</small><br />'''[[Force-A-Nature]]'''
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− | | align="center" | [[Image:Killicon_force-a-nature.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Force-A-Nature''', or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun. It fires 50% faster than the Scattergun and fires 2 more pellets per shot, but has a 10% damage reduction per pellet.
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− | |-
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− | ! [[Image:Shortstop-G.png]]<br /><small>'''Unlock'''</small><br />'''[[Shortstop]]'''
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− | | align="center" | [[Image:Killicon_shortstop.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Shortstop''' only has 4 shots per clip, and fires 60% fewer pellets per shot. However, it fires 42% faster and each pellet does 100% more damage. The shortstop also uses the same ammunition reserve as the pistol, so greater ammo awareness is necessary. It is hardly ever used in competitive games.
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− | |-
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− | ! [[Image:SodaPopper-G.png]]<br /><small>'''Craft'''</small><br />'''[[Soda Popper]]'''
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− | | align="center" | [[Image:Killicon_soda_popper.png]]
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Soda Popper''' reduces the clip size to two, but builds up hype as you move. When the hype meter is full, all weapons do minicrit damage. The hype takes 13 seconds of running to build, and lasts for 8 seconds. It also fires 50% faster and reloads 25% more quickly than the stock scattergun.
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− | |-
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− | ! [[Image:BFB-G.png]]<br /><small>'''Craft'''</small><br />'''[[Baby Face's Blaster]]'''
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− | | align="center" | [[Image:Killicon_baby_face's_blaster.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Baby Face's Blaster''' is almost never used in a competitive format. It has a 30% damage penalty, and begins by slowing the scout by 35%. After a certain amount of damage is dealt, the weapon increases the running speed, maxing out at double the base speed. This boost is reset on death, or when the player jumps.
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− | |}
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| | | |
− | === Secondary ===
| + | {{Template:Class Scout Secondary Table}} |
− | {| class="wikitable grid" width="100%" | |
− | ! class="header" width="15%" | Weapon
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− | ! class="header" width="10%" | Kill Icon
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− | ! class="header" width="8%" | [[ESEA]] [[Standard 6v6|6s]] legal?
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− | ! class="header" width="8%" | [[UGC]] [[Highlander|HL]] legal?
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− | ! class="header" width="8%" | [[ETF2L]] [[Standard 6v6|6s]] legal?
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− | ! class="header" width="8%" | [[ETF2L]] [[Highlander|HL]] legal?
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− | ! class="header" width="43%" | Info
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− | |-
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− | ! [[Image:Pistol-G.png]]<br /><small>'''Stock'''</small><br />'''[[Pistol]]'''
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− | | align="center" | [[Image:Killicon_pistol.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Pistol''' is the scout's stock secondary. It holds 12 shots and reloads all 12 shots at once. It is used almost always in 6v6 as it is the best secondary for dispatching hurt enemies and doing damage. It is often considered the most reliable secondary in competitive play.
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− | |-
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− | ! [[Image:Bonk.png]]<br /><small>'''Unlock'''</small><br />'''[[Bonk! Atomic Punch]]'''
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− | | align="center" | N/A
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | '''Bonk! Atomic Punch''' is a scout secondary that allows the user to go into an invincible state for a short amount of time. It is most often used in Highlander (9v9) to flank or get behind the enemy team in situations where the scout would otherwise be having trouble doing work. Bonk can also be used to distract the enemy team and give the other members of your team an opening to push or get an advantage. Bonk is also great for getting through an enemy team's choke.
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− | |-
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− | ! [[Image:Crit-a-Cola.png]]<br /><small>'''Craft'''</small><br />'''[[Crit-A-Cola]]'''
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− | | align="center" | N/A
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | '''Crit-a-Cola''' is a scout secondary that allows a user to gain a +25% speed increase as well as 8 seconds of 35% increase the damage given to and from the scout.
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− | |-
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− | ! [[Image:MadMilk.png]]<br /><small>'''Craft'''</small><br />'''[[Mad Milk]]'''
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− | | align="center" | N/A
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | '''Mad Milk''' is a scout secondary that allows 60% of damage done to enemies covered in it to be restored to the attacking player's health.
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− | |-
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− | ! [[Image:Winger.png]]<br /><small>'''Craft'''</small><br />'''[[Winger]]'''
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− | | align="center" | [[Image:Killicon_winger.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Winger''' is a scout secondary pistol that deals 15% more damage and has a 60% smaller clip size. It is not commonly seen in competitive play since the clip is so small and the spread is rather large.
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− | |-
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− | ! [[Image:PBPP.png]]<br /><small>'''Craft'''</small><br />'''[[Pretty Boy's Pocket Pistol]]'''
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− | | align="center" | [[Image:Killicon_pretty_boy's_pocket_pistol.png]]
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="left" | '''Pretty Boy's Pocket Pistol''' is a scout pistol that grants plus +15 health to the wearer and no fall damage at the cost of 25% slower firing rate and 50% more damage from fire. This pistol is banned in most 6v6 leagues since the +15 health is almost a straight upgrade to the stock pistol since pyro is rarely ran in the 6v6 [[metagame]].
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− | |-
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− | ! [[Image:FG.png]]<br /><small>'''Craft'''</small><br />'''[[Flying Guillotine]]'''
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− | | align="center" | [[Image:Killicon_flying_guillotine.png]]
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | Cleaver info
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− | |}
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| | | |
− | === Melee ===
| + | {{Template:Class Scout Melee Table}} |
− | {| class="wikitable grid" width="100%" | |
− | ! class="header" width="15%" | Weapon
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− | ! class="header" width="10%" | Kill Icon
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− | ! class="header" width="8%" | [[ESEA]] [[Standard 6v6|6s]] legal?
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− | ! class="header" width="8%" | [[UGC]] [[Highlander|HL]] legal?
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− | ! class="header" width="8%" | [[ETF2L]] [[Standard 6v6|6s]] legal?
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− | ! class="header" width="8%" | [[ETF2L]] [[Highlander|HL]] legal?
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− | ! class="header" width="43%" | Info
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− | |-
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− | ! [[Image:100Bat.png | 100px]]<br /><small>'''Stock'''</small><br />'''[[Bat]]'''
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− | | align="center" | [[Image:Killicon_bat.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | Bat info
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− | |-
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− | | |
− | ! [[Image:Backpack_Sandman.png]]<br /><small>'''Unlock'''</small><br />'''[[Sandman]]'''
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− | | align="center" | N/A
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | Bonk info
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− | |-
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− | | |
− | ! [[Image:100BB.png]]<br /><small>'''Unlock'''</small><br />'''[[Boston Basher]]'''
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− | | align="center" | [[Image:Killicon_boston_basher.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Boston Basher''' is a bat that causes the enemy to bleed for 5 seconds upon landing a succesful hit. If the hit is missed,it will cause self-bleed instead. However, this self-bleeding can be used to build up the medic's charge, which is very useful especially in 6v6 matches.
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− | |-
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− | | |
− | ! [[Image:Iconcandy.png]]<br /><small>'''Unlock'''</small><br />'''[[Candy Cane]]'''
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− | | align="center" | [[Image:Killicon_candy_cane.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | Candy Cane info
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− | |-
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− | | |
− | ! [[Image:100FoW.png]]<br /><small>'''Unlock'''</small><br />'''[[Fan O'War]]'''
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− | | align="center" | [[Image:Killicon_fan_o'war.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | Fan O'War info
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− | |-
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− | | |
− | ! [[Image:100Sun.png]]<br /><small>'''Unlock'''</small><br />'''[[Sun on a stick]]'''
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− | | align="center" | [[Image:Killicon_sun-on-a-stick.png]]
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Sun-on-a-stick''' gives you a 100% chance of dealing critical hits against burning players, but it deals -15% lower damage. Works well if a friendly pyro torches the enemies up,so the scout can deliver the finishing blow.It deals 90 crit-damage.
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− | |-
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− | | |
− | ! [[Image:100Arm.png]]<br /><small>'''Unlock'''</small><br />'''[[Atomizer]]'''
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− | | align="center" | [[Image:Killicon_atomizer.png]]
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | The '''Atomizer''' grants a Scout a third jump that deals 10 damage to the Scout when activated. It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team.
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− | |-
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− | ! [[Image:100Wran assassin.png]]<br /><small>'''Unlock'''</small><br />'''[[Wrap Assasin]]'''
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− | | align="center" | N/A
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="center" bgcolor="indianred" | <font color="white"> No </font>
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− | | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font>
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− | | align="left" | Wrap Assasin info
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− | |-
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− | [[Category:Classes]]
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