Difference between revisions of "Pocket"
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- Good DM (helpful, not absolutely needed) | - Good DM (helpful, not absolutely needed) | ||
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- Have an excellent knowing of 6s ('''VERY''' helpful if you main call) | - Have an excellent knowing of 6s ('''VERY''' helpful if you main call) | ||
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- Stay calm and don't rage (helpful for every 6v6 class) | - Stay calm and don't rage (helpful for every 6v6 class) | ||
Revision as of 00:48, 1 July 2013
Contents
Pocket Soldier
Pocket Soldier is a variant of the Soldier in 6v6. He is part of something commonly called the combo, wich is the Demoman, the Medic and the Pocket.
Loadout
The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Of course, you can use different loadouts, but this is the one most people prefer.
Primary Weapon: Rocket Launcher
Secondary Weapon: Shotgun
Melee Weapon: Escape Plan
Rollout
The Pocket's rollout is quite simple if you're using the Escape Plan. You simply shoot 2 rockets at your feet to get yourself down to ~60 health points and take out your Escape Plan. You run all the way to mid and remove it when you're there. The purpose of doing this is that you're going to get crit healed by your med right before the mid fight, so your med can heal the Roamer during the rest of the rollout.
Main Roles
I like to see Pocket as the most polyvalent class in the 6v6 format. There's 3 main roles that you absolutely have to do.
1 - Protect your medic <-- This is the BASE of Pocket
2 - Lead most of the charges / ubers
3 - Do something with the ubers you receive
There are a lot of other roles Pocket has to fullfil at some point, these are just the main ones.
The 'combo'
As a pocket soldier, you are an important part of the combo. You must be coordinated with your Demoman and with your Medic to make pushes succesful. Make sure you communicate with your Demoman and with your Medic before pushes or holds to know what you're doing.
Mid Fights
As I said before, Pocket being one of the most polyvalent 6s class, there are a ton of ways to play the mid fights. Usually, they imply rocket jumping on the enemies to get key picks so you can push across the point, but there's a lot of other ways to do it.
Qualities Required
To be a good pocket, there's a few qualities that you need / would be helpful;
- Good DM (helpful, not absolutely needed)
- Have an excellent knowing of 6s (VERY helpful if you main call)
- Stay calm and don't rage (helpful for every 6v6 class)
That is it for Pocket for now, might add stuff later.