Difference between revisions of "6v6"

From comp.tf
Jump to navigation Jump to search
m (removing tags/category)
Line 19: Line 19:
 
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. This is called "offclassing." A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. Snipers and Spies are often referred to as "pick" classes, as their different playstyles within 6v6 is often used when a team is attempting to gain an advantage over another to aid in a push, where as Pyro, Heavy and Engineer are often called "defense" classes as their different playstyles within 6v6 allows for a team defending a point from an attacking team to have better area control and/or damage output. Sniper is perhaps the most common offclass, and a scout is the most common offclasser. Sniper is chosen because, unlike spy, the other "pick" class, it has long-distance. A sniper should aim for the enemy medic, as a single well-placed headshot, or even a fully charged bodyshot, can take out the medic instantly. Same with the spy; if a spy is chosen as an offclass, then the spy should especially focus on picking the medic. Heavy is the most common defensive offclass. Heavy is often chosen when the team is down to the last point. Again, a scout is usually the one to change class. Heavy has ridiculous dps, topping 500 at close range with the stock minigun, and thus a heavy is often made to just stand on the point and shoot while the other scout and roaming soldier attempt to cap the next point. Other offclasses are not that common. Sniper and Heavy are by far the most commonly seen classes off of the normal lineup.
 
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. This is called "offclassing." A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. Snipers and Spies are often referred to as "pick" classes, as their different playstyles within 6v6 is often used when a team is attempting to gain an advantage over another to aid in a push, where as Pyro, Heavy and Engineer are often called "defense" classes as their different playstyles within 6v6 allows for a team defending a point from an attacking team to have better area control and/or damage output. Sniper is perhaps the most common offclass, and a scout is the most common offclasser. Sniper is chosen because, unlike spy, the other "pick" class, it has long-distance. A sniper should aim for the enemy medic, as a single well-placed headshot, or even a fully charged bodyshot, can take out the medic instantly. Same with the spy; if a spy is chosen as an offclass, then the spy should especially focus on picking the medic. Heavy is the most common defensive offclass. Heavy is often chosen when the team is down to the last point. Again, a scout is usually the one to change class. Heavy has ridiculous dps, topping 500 at close range with the stock minigun, and thus a heavy is often made to just stand on the point and shoot while the other scout and roaming soldier attempt to cap the next point. Other offclasses are not that common. Sniper and Heavy are by far the most commonly seen classes off of the normal lineup.
  
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features three separate divisions of play.
+
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features four separate divisions of play.
  
 
[[Open]]
 
[[Open]]
  
 
[[Intermediate]]
 
[[Intermediate]]
 +
 +
[[ESEA-M (Main)|Main]]
  
 
[[Invite]]
 
[[Invite]]

Revision as of 01:09, 1 October 2013

The contents of Standard 6v6 should be merged with the information here.

6v6 Competitive Format

6v6 is a competitive format commonly called '6s' by the community.

In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the Demoman, Heavy, Medic and Engineer (do note, the Engineer has a limit of two in ETF2L), which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:

- 2x Soldier (Pocket Soldier, Roaming Soldier)

- 2x Scout

- 1x Demoman

- 1x Medic

The above class lineup is used because it allows a team to deal the most amount of damage possible, take the most amount of position away from the enemy team, and cover the greatest area possible within the shortest amount of time. Using other classes within the 6v6 format will result in a potential boost within one of those categories with a guaranteed loss within another of those categories (EG choosing a heavy will in some cases allow for a greater damage output and better area control at a greatly increased time, which is why it is often viable to use a heavy to defend last point but not viable to run a heavy to middle point at the beginning of a round). These classes are chosen especially because of their mobility. Note that the scout and medic have the fastest running speeds, while the demoman and the soldier have sticky and rocket jumps, respectively.

In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. This is called "offclassing." A scout or roaming soldier generally switches, which allows classes such as Sniper, Spy, Engineer, Heavy, or Pyro to be utilized. Snipers and Spies are often referred to as "pick" classes, as their different playstyles within 6v6 is often used when a team is attempting to gain an advantage over another to aid in a push, where as Pyro, Heavy and Engineer are often called "defense" classes as their different playstyles within 6v6 allows for a team defending a point from an attacking team to have better area control and/or damage output. Sniper is perhaps the most common offclass, and a scout is the most common offclasser. Sniper is chosen because, unlike spy, the other "pick" class, it has long-distance. A sniper should aim for the enemy medic, as a single well-placed headshot, or even a fully charged bodyshot, can take out the medic instantly. Same with the spy; if a spy is chosen as an offclass, then the spy should especially focus on picking the medic. Heavy is the most common defensive offclass. Heavy is often chosen when the team is down to the last point. Again, a scout is usually the one to change class. Heavy has ridiculous dps, topping 500 at close range with the stock minigun, and thus a heavy is often made to just stand on the point and shoot while the other scout and roaming soldier attempt to cap the next point. Other offclasses are not that common. Sniper and Heavy are by far the most commonly seen classes off of the normal lineup.

The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features four separate divisions of play.

Open

Intermediate

Main

Invite

ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.

The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the TeamfortressTV youtube channel. [1]

Game Modes

In 6v6, there are three different map types currently being played.

The most common is 5CP, or "5 Control Point", which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include cp_granary, cp_badlands and cp_process.

KOTH, or "King of the Hill", is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is koth_pro_viaduct.

A/D, or "Attack/Defense", uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit (note: at the time of writing, some leagues are still using this map) and cp_edifice.

Organizations

North American

European

Asian

Oceanian

Country specific

Other

6v6 Pugs

There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.

- TF2 Lobby - For the most inexperienced players. While lobby is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.

- ATF2.ORG - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players) (currently down)

- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)

- Power Pugs (an in-house pug group for low-mid ESEA-Open players)

- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)

- TF2Pickup.net (the European TF2 web-based 6v6 pug system)

- Continuity Gaming Pickup (a web-based pickup for 6v6, 9v9, Ultiduo and bball - currently down)

- #mpuktf2.pickup2 (a invitation-only pickup for european players above division 2)

See Also