Difference between revisions of "Soldier"

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==Allowed Weapons==
 
==Allowed Weapons==
 
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}
 
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}
{{Template:Class Solider Primary Table}}
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===Primary weapons===
 
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{{Template:Class Soldier Primary Table}}
{{Template:Class_soldier_secondary_table}}
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===Secondary weapons===
 
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{{Template:Class soldier secondary table}}
{{Template:Class_soldier_melee_table}}
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===Melee weapons===
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{{Template:Class soldier melee table}}
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 12:38, 16 July 2013

The Soldier is a class played in both 6v6 and Highlander. It is the most basic of the classes, and is a good all-around fighter. The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range. The Soldier can adapt to many different situations and is very mobile. He has the second highest base health in the game (200), but is also slow compared to many other classes.

6v6

Main article: Soldier (6v6)

In 6v6, the Soldier will usually fulfil two main roles: "Pocket" Soldier and "Roaming" Soldier. The Pocket Soldier focuses on keeping his Medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.

The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core "combo" of any 6v6 team. He will usually be the target of an Übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or "meta" loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.

The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most "disposable" unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.

Highlander

Main article: Soldier (Highlander)

In Highlander, there is only one Soldier on each team. This Soldier often functions like a Roaming Soldier would in 6v6. As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the soldier closer to the combo, so that he can use his splash damage to protect the combo.

Allowed Weapons

Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.

Primary weapons

Template:Class Soldier Primary Table

Secondary weapons

Template:Class soldier secondary table

Melee weapons

Template:Class soldier melee table