Difference between revisions of "Scout"
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==Allowed Weapons== | ==Allowed Weapons== | ||
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{{Template:Class Scout Primary Table}} | {{Template:Class Scout Primary Table}} | ||
+ | ===Secondary weapons=== | ||
{{Template:Class Scout Secondary Table}} | {{Template:Class Scout Secondary Table}} | ||
+ | ===Melee weapons=== | ||
{{Template:Class Scout Melee Table}} | {{Template:Class Scout Melee Table}} | ||
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+ | [[Category:Classes]] |
Revision as of 12:36, 16 July 2013
A smack-talking Bostonian brat, the Scout boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes.
Contents
6v6
- Main article: Scout (6v6)
The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier.
Some teams like to assign roles to their scouts to keep everyone coordinated. Having a "passive" scout and an "aggressive" scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness). The "passive" scout's job is roughly to protect the demo and help the medic build uber when an opportunity arises. While he still wants to help out his fellow scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher. The aggressive scout usually goes for kills and high damage on the flank. If a player is weak he will chase that player down and kill him. The problem with this role-oriented approach is that when a scout is smart enough to know when to be passive and when to be aggressive, it would be more efficient for him to switch roles when it makes sense to switch roles, rather than getting stuck in a mindset that can be very detrimental to his team. Most high-level teams avoid this passive vs aggressive assignment system, but it can help teams that lack the coordination and gamesense.
Highlander
- Main article: Scout (Highlander)
The Scout's role is severely diminished in Highlander, as his fragging capabilities are limited by full-time high-damage per second classes, such as the Heavy or the Engineer. Because of that, the Scout is often more of an utility class, helping the team by being on the flank, capturing points and objectives and sometimes following up on damage dealt by the combo!.
Allowed Weapons
Primary weapons
Template:Class Scout Primary Table
Secondary weapons
Template:Class Scout Secondary Table