Difference between revisions of "Pyro (Highlander)"

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The Pyro acts as a subtle, but important, part of a Highlander Team. The classes skillset allows him/her/it to deny some of the enemy's key classes (such as a Soldier, a Demoman or a Spy) and they are generally entrusted with responsibility on protecting the Medic alongside the Heavy, supporting an Engineer's Nest along with spy-checking and reflecting projectiles and spam with his Airblast. The Pyro's lack of mobility usually hinders their status as a true combat-centric class but they provide support abilitie to make up for that when working with his team.
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The Pyro is the most defensive class in Highlander. The class's skillset allows them to diffuse large amounts of enemy aggression very quickly and easily, and as such they are generally entrusted with protecting the Combo or engineer nest along with the occasional spy-checking and deflecting spam through their Airblast. While the class' unique disruptive abilities are very powerful, the Pyro lacks both the mobility and range to be an effective combat class, and as such it is considered a '''Support''' class in Highlander.
 
==Gameplay==
 
==Gameplay==
The Pyro usually varies between sticking with his team's combo (usually the Heavy and Medic) and complementing the Medic Buddy's skills by reflecting spam, dealing with flankers and the like. His abilities also allow him/her/it to push away Ubers and take down enemy spies fairly easily, this makes him/her/it an ideal partner for a friendly Engineer, especially in defensive scenarios. The Pyro excels at close range and can take out most targets in close proximity within few seconds. However, his lack of additional movement speed (without the use of the Gas Jockey)makes it difficult to hunt down targets without endangering himself/herself/itself in the process. Some players opt to take on the enemy in a convert manner and to flank and ambush the target like a Scout usually would, also known as the Roaming Pyro playstyle.
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The Pyro's unique abilities in the airblast allow it to float between sticking with his team's combo (usually composed of the Heavy, Medic, and Demoman) and supporting the flanking classes (usually composed of the Scout and Soldier, and occasionally the Engineer). Its abilities also allow it to push away Ubers and kill enemy spies fairly easily, making it an ideal partner for the Combo or Engineer. The Pyro excels at close range and can take out most classes in close proximity within few seconds. However, his lack of additional movement speed (barring the use of the Gas Jockey set) makes it difficult to hunt down targets safely. Some players opt a more offensive style of pyro, and will flank unsuspecting classes for quick, easy picks. This playstyle is known as the roaming pyro.
  
The Pyro's Airblast is his/hers/its most interesting mechanic and allows to forcibly reposition the enemy, pushing him away (especially useful against Ubers or on ledges), extinguish burning teammates and reflecting enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk as well as Crusader's Crossbow and Huntsman arrows). His afterburn can also ensure occasional pressure on the enemy some time after the Pyro had faced him/her, this gives him/her/it a temporary tool trough which one can apply constant pressure on the enemy without having to further endanger thyself.
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The Pyro's Airblast is its most interesting mechanic and forcibly repositions the enemy, extinguishes burning teammates, and re/deflecting enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk, and Crusader's Crossbow and Huntsman arrows). His afterburn, while a very weak mechanic, can finish off very weak enemies and trigger constant voice commands, making ambushing impossible for the duration of the burning.
 
 
The Roaming Pyro is rarely used since the Pyro's unique tools make him a valuable support character and roaming opportunities for a Highlander Pyro are usually few and far between. Some players have tried using it regularly but one would have to coordinate with his team for that sort of maneuver.  
 
 
   
 
   
 
===On Offense===
 
===On Offense===

Revision as of 10:20, 5 July 2013

The Pyro is the most defensive class in Highlander. The class's skillset allows them to diffuse large amounts of enemy aggression very quickly and easily, and as such they are generally entrusted with protecting the Combo or engineer nest along with the occasional spy-checking and deflecting spam through their Airblast. While the class' unique disruptive abilities are very powerful, the Pyro lacks both the mobility and range to be an effective combat class, and as such it is considered a Support class in Highlander.

Gameplay

The Pyro's unique abilities in the airblast allow it to float between sticking with his team's combo (usually composed of the Heavy, Medic, and Demoman) and supporting the flanking classes (usually composed of the Scout and Soldier, and occasionally the Engineer). Its abilities also allow it to push away Ubers and kill enemy spies fairly easily, making it an ideal partner for the Combo or Engineer. The Pyro excels at close range and can take out most classes in close proximity within few seconds. However, his lack of additional movement speed (barring the use of the Gas Jockey set) makes it difficult to hunt down targets safely. Some players opt a more offensive style of pyro, and will flank unsuspecting classes for quick, easy picks. This playstyle is known as the roaming pyro.

The Pyro's Airblast is its most interesting mechanic and forcibly repositions the enemy, extinguishes burning teammates, and re/deflecting enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk, and Crusader's Crossbow and Huntsman arrows). His afterburn, while a very weak mechanic, can finish off very weak enemies and trigger constant voice commands, making ambushing impossible for the duration of the burning.

On Offense

On Defense

Roaming Pyro

Unlockable weapons

Primary weapons

Secondary weapons

Melee weapons

See Also