Difference between revisions of "Gunboats"
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==Advantages== | ==Advantages== | ||
− | Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[ | + | Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[shotgun]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[6v6]] and [[6v6|Sixes]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic. |
− | This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[ | + | This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Medic]] with full or almost full [[Ubercharge]]. |
==Disadvantages== | ==Disadvantages== | ||
The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with [[Scout|Scouts]] and [[Pyro|Pyros]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights. | The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with [[Scout|Scouts]] and [[Pyro|Pyros]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights. | ||
Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility. | Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility. |
Revision as of 19:48, 3 March 2016
Gunboats | |
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ESEA 6s legal? | Yes |
UGC HL legal? | Yes |
ETF2L 6s legal? | Yes |
ETF2L HL legal? | Yes |
Ozfortress 6s legal? | Yes |
Widely regarded by many as the one true Shotgun sidegrade unlock for Soldier, the Gunboats are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.
Advantages
Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a shotgun. Because of this, they are often used by Roamers in both 6v6 and Sixes. Pockets, instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic. This reduction of reliance over medics allows for a much more aggressive playstyle and more effective rollouts. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to Medic with full or almost full Ubercharge.
Disadvantages
The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with Scouts and Pyros less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the launcher's slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights. Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility.