Difference between revisions of "Gunboats"

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(Added information about rocket jumps that damage other players, as well as how the Gunboats affect fall damage taken by the Soldier. Changed instances of lower case proper nouns. (Soldier instead of soldier))
 
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== Overview ==
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The Gunboats are a secondary weapon for the Soldier which reduces blast damage from rocket jumps by 60%. The damage reduction is not applied to self-inflicted damage from rockets that injure enemies and do not provide the Soldier with reduced fall damage. When equipped by a roaming Soldier, the Gunboats allow him to transition quickly throughout the map.
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{| class="infobox"
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|-
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! colspan=2 class="centered" | '''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
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|-
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| colspan=2 class="centered" | [[File:128px-Gunboats.png|frameless|150px]]
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|-
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| '''[[ESEA]] [[6v6|6s]] legal?''' || Yes
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|-
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| '''[[UGC]] [[Highlander|HL]] legal?''' || Yes
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|-
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| '''[[ETF2L]] [[6v6|6s]] legal?''' || Yes
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|-
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| '''[[ETF2L]] [[Highlander|HL]] legal?''' || Yes
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|-
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| '''[[Ozfortress]] [[6v6|6s]] legal?''' || Yes
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|}
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Widely regarded by many as the one true [[Shotgun]] sidegrade [[Glossary#Unlocks|unlock]] for Soldier, the '''Gunboats''' are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.
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==Advantages==
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Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[shotgun]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[6v6]] and [[Highlander]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
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This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Medic]] with full or almost full [[Ubercharge]].
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==Disadvantages==
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The main advantage of the Gunboats is the lack of a Shotgun, which allows Soldiers to properly protect their Medic, and makes encounters with [[Sniper|Snipers]] and [[Medic|medics]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly help the Gunboats-using Soldier in long or multiple-enemies fights.
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Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is allways a problem thanks to their decreased rocket jump mobility.

Latest revision as of 12:09, 23 April 2016

Gunboats
128px-Gunboats.png
ESEA 6s legal? Yes
UGC HL legal? Yes
ETF2L 6s legal? Yes
ETF2L HL legal? Yes
Ozfortress 6s legal? Yes

Widely regarded by many as the one true Shotgun sidegrade unlock for Soldier, the Gunboats are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.

Advantages[edit]

Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a shotgun. Because of this, they are often used by Roamers in both 6v6 and Highlander. Pockets, instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic. This reduction of reliance over medics allows for a much more aggressive playstyle and more effective rollouts. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to Medic with full or almost full Ubercharge.

Disadvantages[edit]

The main advantage of the Gunboats is the lack of a Shotgun, which allows Soldiers to properly protect their Medic, and makes encounters with Snipers and medics less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the launcher's slow reload can greatly help the Gunboats-using Soldier in long or multiple-enemies fights. Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is allways a problem thanks to their decreased rocket jump mobility.