Difference between revisions of "4v4"

From comp.tf
Jump to navigation Jump to search
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{stub}}
 
{{needimage}}
 
  
'''4v4''' is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules.
+
[[File:4v4.png|500px|right|link=http://orig08.deviantart.net/2acd/f/2013/342/0/b/let_s_go____by_ikonakona-d6x9cbu.png|thumb|400px|right|An example SFM of the most common team composition in 4v4]]
  
[[UGC]] is the only leauge that currently runs this competitive gamemode.
+
'''4v4''' is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. [[UGC]] is the only league that currently runs this competitive gamemode, although the [[Respawn League]] and [[ozfortress]] have hosted tournaments in the past.
  
 
==Format==
 
==Format==
4v4 is usually played with two teams of four.<br />
+
4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.<br />
 
A common set up for a team is:  
 
A common set up for a team is:  
 
* [[Scout]]
 
* [[Scout]]
Line 24: Line 22:
 
* [[Scout]], [[Soldier]], [[Demoman]] and [[Heavy]]
 
* [[Scout]], [[Soldier]], [[Demoman]] and [[Heavy]]
  
 
+
4v4's rules are similar to that of [[6v6]], the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.
4v4's rules are similar to that of [[6v6]], the only differences being the dissalowance of a Heavy-Medic combo and allowance of multiple offclassing.
 
  
 
==Commonly Played Maps==
 
==Commonly Played Maps==
''Based on UGC 4v4 Season 1-4''
+
''Based on UGC 4v4 Season 1-6''
*[[cp_mojave]]
+
{{box|start}}
*[[Viaduct|koth_viaduct_pro]]
+
{{MapCard |Badlands|koth_badlands}}
*[[koth_airfield]]
+
{{box|break}}
*[[cp_warmfrost]]
+
{{MapCard |Product|koth_product}}
 +
{{box|break}}
 +
{{MapCard |Airfield|koth_airfield}}
 +
{{box|break}}
 +
{{MapCard |Warmfrost|cp_warmfrost}}
 +
{{box|break}}
 +
{{MapCard |Stallone|koth_stallone}}
 +
{{box|end}}
  
 
== See Also ==
 
== See Also ==
 
*[[6v6]]
 
*[[6v6]]
 
*[[Highlander]]
 
*[[Highlander]]
 +
*[[Prolander]]
 
*[[Competitive_Formats|Competitive Formats]]
 
*[[Competitive_Formats|Competitive Formats]]
 
[[Category:Competitive Formats]]
 
[[Category:Competitive Formats]]

Latest revision as of 04:21, 22 July 2024

An example SFM of the most common team composition in 4v4

4v4 is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. UGC is the only league that currently runs this competitive gamemode, although the Respawn League and ozfortress have hosted tournaments in the past.

Format[edit]

4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.
A common set up for a team is:

Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.

Other common combinations are:

4v4's rules are similar to that of 6v6, the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.

Commonly Played Maps[edit]

Based on UGC 4v4 Season 1-6

Badlands
Badlands.jpg
Product
Product.jpg
Airfield
Airfield.jpg
Warmfrost
Warmfrost.jpg
Stallone
Stallone.jpg

See Also[edit]