Difference between revisions of "Soldier (6v6)"

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[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
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The Soldier is a class that can do good damage at both close and long ranges. Typically, a standard 6v6 lineup will include two Soldiers; one Roamer and one Pocket. The Pocket Soldier  protects his team's Medic while the Roaming Soldier guards the flanks and helps his team in fights or attempts to kill key targets, such as the enemy Medic.
  
The soldier is a class that can do damage at both close and long ranges. Typically, a standard 6v6 lineup will include 2 soldiers; 1 roamer and 1 pocket. The pocket soldier tends to protect the team's medic while the roaming soldier watches the flanks and makes plays.
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== Pocket Soldier ==
  
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''Main article: [[Pocket]]''
  
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The Pocket Soldier's job is to keep his team's Medic alive. The pocket also has communication responsibilities because he is often the '''Main Caller''' - he must direct his team to push, retreat, ambush, or even use Ubercharge. He must lead his team into battles; when fully Overhealed, he has 300 health, allowing his teammates to take cover behind him. The Pocket Soldier's go-to secondary is the Shotgun - while it doesn't give him as much mobility as the Gunboats, it allows him to stay in combat for longer, and is especially useful in enclosed spaces such as those on [[Badlands]].
  
== Pocket Soldier ==
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The Pocket Soldier needs to be prepared to sacrifice his own life to save his team's Medic, must possess good map knowledge, and should be able to predict the enemy team's movements.
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== Roaming Soldier ==
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''Main article: [[Roamer]]''
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The Roaming Soldier typically has the stock Rocket Launcher (or the Original), Gunboats and Escape Plan equipped. Of course, he can change his loadout at any time, but expect to see Roamers using this loadout most of the time. In the standard 6v6 format, the Roamer has a multiple roles to fulfill. First, he must make distractions to create weaknesses that his team can exploit. Second, he must guard the flank with the help of a Scout to prevent his team from being ambushed. Third, he may attempt to land a kill on an important target. When his team is at an Ubercharge disadvantage or in a stalemate, he is often Overhealed and sent to [[bomb]] the enemy combo, hopefully forcing the enemy Medic to waste his Ubercharge - or kill him outright. Finally, at the beginning of a standard 5CP game, the roamer must reach the middle point as quickly and efficiently as possible. Some rollouts are faster, others leave Soldier with more health, and still others give him a positional advantage. In certain situations, the roamer may [[offclass]] to a specialist class to try to gain an advantage.
  
''Main article: [[Pocket]]''
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== Additional Content ==
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=== Guides ===
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There are also a handful of video and text guides and tutorials created by the community on the soldier class.
  
As a pocket soldier, your primary job is to keep your team's medic alive. The Pocket also has roles to fullfil in mumble, because, in most teams, he is going to be the '''Main Caller''. Most pocket soldiers equip a shotgun for the extra damage output to defend against enemy players. Generally, the pocket soldier leads his team into battles; he soaks up damage while putting out his own damage. Remember, your job is to protect the medic, as his life is worth more than yours is. If saving your medic means sacrificing yourself, you should do it. To be a good pocket, you also need to have a very good understanding of 6v6, something the community commonly calls 'game sense'.
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* {{YouTube video|ZJs9qOr5D10|text=Fragga Soldier Tutorial}} - Fragga at his prime was considered one of the best soldiers to grace the game
  
== Roaming Soldier ==
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== Rollouts ==
  
''See main article at [[Roamer]]''
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Rollout.tf has a collection of rollouts for all of the 6s classes.
  
The roaming soldier typically has the Regular Rocket Launcher, Gunboats & Escape Plan equipped. Of course, there are different loadouts being used, but this one is the most popular one by far. The roamer has different roles to fullfil in 6v6. The first and most basic one is to create distractions for his team so that they can push or take an advantage of it. His second role is to be on the flank with the Scouts during stalemates to try to get a pick, or simply to just block the enemy flank. The Roamer's third role is quite similar to the first one. When his team is at a uber disadvantage, or simply during a stalemate, the roamer will often be buffed to 300 health and sent in to try to get the medic to pop his uber, or to kill the medic. In certain situations, the roamer may offclass to try to gain an advantage.
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== See Also ==
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*[[Soldier]]
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*[[Soldier (Highlander)]]
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[[Category:Classes in 6v6]]

Latest revision as of 19:04, 21 May 2022

SoldierIcon.png

The Soldier is a class that can do good damage at both close and long ranges. Typically, a standard 6v6 lineup will include two Soldiers; one Roamer and one Pocket. The Pocket Soldier protects his team's Medic while the Roaming Soldier guards the flanks and helps his team in fights or attempts to kill key targets, such as the enemy Medic.

Pocket Soldier[edit]

Main article: Pocket

The Pocket Soldier's job is to keep his team's Medic alive. The pocket also has communication responsibilities because he is often the Main Caller - he must direct his team to push, retreat, ambush, or even use Ubercharge. He must lead his team into battles; when fully Overhealed, he has 300 health, allowing his teammates to take cover behind him. The Pocket Soldier's go-to secondary is the Shotgun - while it doesn't give him as much mobility as the Gunboats, it allows him to stay in combat for longer, and is especially useful in enclosed spaces such as those on Badlands.

The Pocket Soldier needs to be prepared to sacrifice his own life to save his team's Medic, must possess good map knowledge, and should be able to predict the enemy team's movements.

Roaming Soldier[edit]

Main article: Roamer

The Roaming Soldier typically has the stock Rocket Launcher (or the Original), Gunboats and Escape Plan equipped. Of course, he can change his loadout at any time, but expect to see Roamers using this loadout most of the time. In the standard 6v6 format, the Roamer has a multiple roles to fulfill. First, he must make distractions to create weaknesses that his team can exploit. Second, he must guard the flank with the help of a Scout to prevent his team from being ambushed. Third, he may attempt to land a kill on an important target. When his team is at an Ubercharge disadvantage or in a stalemate, he is often Overhealed and sent to bomb the enemy combo, hopefully forcing the enemy Medic to waste his Ubercharge - or kill him outright. Finally, at the beginning of a standard 5CP game, the roamer must reach the middle point as quickly and efficiently as possible. Some rollouts are faster, others leave Soldier with more health, and still others give him a positional advantage. In certain situations, the roamer may offclass to a specialist class to try to gain an advantage.

Additional Content[edit]

Guides[edit]

There are also a handful of video and text guides and tutorials created by the community on the soldier class.

Rollouts[edit]

Rollout.tf has a collection of rollouts for all of the 6s classes.

See Also[edit]