Difference between revisions of "5CP"

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5CP (5 Control Points) is the most commonly played gamemode in the [[6v6]] format of competitive Team Fortress 2, though it is sometimes played in [[Highlander]].  It consist of 5 Control Points on a symmetrical map, with a distinct blue and red side.  Teams begin with locked control of their closest two points, and the midfight decides who gets control of the middle point first.  The second point of the loser of the midfight is unlocked, and play continues linearly, unlocking each next point as the previous one is captured until one team controls all five.
 
5CP (5 Control Points) is the most commonly played gamemode in the [[6v6]] format of competitive Team Fortress 2, though it is sometimes played in [[Highlander]].  It consist of 5 Control Points on a symmetrical map, with a distinct blue and red side.  Teams begin with locked control of their closest two points, and the midfight decides who gets control of the middle point first.  The second point of the loser of the midfight is unlocked, and play continues linearly, unlocking each next point as the previous one is captured until one team controls all five.
 
The further away from the midpoint you travel, the faster the point caps, which allows for backcap wins, when a player hides at his enemy's last point, waits for them to leave, and captures while they are away. This, however, can obviously only be done when the preceding point is owned.
 
The further away from the midpoint you travel, the faster the point caps, which allows for backcap wins, when a player hides at his enemy's last point, waits for them to leave, and captures while they are away. This, however, can obviously only be done when the preceding point is owned.

Revision as of 22:39, 9 August 2013

Template:MapType 5CP (5 Control Points) is the most commonly played gamemode in the 6v6 format of competitive Team Fortress 2, though it is sometimes played in Highlander. It consist of 5 Control Points on a symmetrical map, with a distinct blue and red side. Teams begin with locked control of their closest two points, and the midfight decides who gets control of the middle point first. The second point of the loser of the midfight is unlocked, and play continues linearly, unlocking each next point as the previous one is captured until one team controls all five. The further away from the midpoint you travel, the faster the point caps, which allows for backcap wins, when a player hides at his enemy's last point, waits for them to leave, and captures while they are away. This, however, can obviously only be done when the preceding point is owned.


Maps

In 6v6:


In Highlander: