Difference between revisions of "Scout"
(fixed etf2l highlander legalities, also added descriptions for wrap assassin/candy cane/atomizer) |
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
| description = Shortstop info | | description = Shortstop info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
| description = Soda Popper info | | description = Soda Popper info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
| description = Blaster info | | description = Blaster info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
− | | etf2l_hl_legal = | + | | etf2l_hl_legal = No |
| description = Pocket Pistol info | | description = Pocket Pistol info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
| description = Sandman info | | description = Sandman info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
− | | description = Candy Cane | + | | etf2l_hl_legal = Yes |
+ | | description = The Candy Cane causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane). It also makes the Scout 25% more vulnerable to projectile weaponry. | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
| description = Sun-on-a-Stick info | | description = Sun-on-a-Stick info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
| description = Fan O'War info | | description = Fan O'War info | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
− | | description = Atomizer | + | | etf2l_hl_legal = Yes |
+ | | description = The Atomizer grants a Scout a third jump that deals 10 damage to the Scout when activated. It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team. | ||
}} | }} | ||
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| hl_legal = Yes | | hl_legal = Yes | ||
| etf2l_6s_legal = No | | etf2l_6s_legal = No | ||
− | | description = Wrap Assassin | + | | etf2l_hl_legal = Yes |
+ | | description = The Wrap Assassin functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit. However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use. | ||
}} | }} |
Revision as of 06:08, 2 July 2013
A smack-talking Bostonian brat, the Scout boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.
Contents
6v6
Main Article: Scout (6v6)
The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier.
There is generally a "passive" scout and an "aggressive" scout on each team.
The passive scout's job is to protect the demo and help the medic build when an opportunity arises. While he still wants to help out his scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.
Highlander
Main Article: Scout (Highlander)
Primary
Scattergun info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | Yes | |
ETF2L HL legal? | Yes |
The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun. | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Shortstop info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Soda Popper info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Blaster info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Secondary
Pistol info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | Yes | |
ETF2L HL legal? | Yes |
Bonk info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Critacola info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Milk info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Winger info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Pocket Pistol info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | No |
Cleaver info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Melee
Bat info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | Yes | |
ETF2L HL legal? | Yes |
Sandman info | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
The Boston Basher causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team. | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | Yes | |
ETF2L HL legal? | Yes |
The Candy Cane causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane). It also makes the Scout 25% more vulnerable to projectile weaponry. | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Sun-on-a-Stick info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
Fan O'War info | ||
ESEA 6s legal? | Yes | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
The Atomizer grants a Scout a third jump that deals 10 damage to the Scout when activated. It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team. | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |
The Wrap Assassin functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit. However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use. | ||
ESEA 6s legal? | No | |
UGC HL legal? | Yes | |
ETF2L 6s legal? | No | |
ETF2L HL legal? | Yes |