Editing Spychecking

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==Universal methods==
 
==Universal methods==
  
* Spies cannot clip through the enemy team.  They will bump into them and around them.
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-Spies cannot clip through the enemy team.  They will bump into them and around them.
* Spies don't move faster when disguised as a class like a scout, this causes their animation to look strange.
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==Class-specific spychecking methods==
 
==Class-specific spychecking methods==
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===Soldier===
 
===Soldier===
The Soldier is generally not a selected target for Spies due to their uncanny nature. Soldier's can check corners and hiding spots utilizing the splash of their Rocket Launcher. The Disciplinary Action speed bonus will also not apply to enemy disguised Spies, use it to detect them. Rocket Jumping in itself is a great way to protect yourself from Spies nearby and even damage them by accident. Buff Banner effects will also not apply to enemy disguised Spies.
 
 
 
===Pyro===
 
===Pyro===
  
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===Heavy===
 
===Heavy===
  
The [[Heavy]] can use his minigun's tracking ability to detect an enemy spy through his cloak. Natascha will slow down Spies trying to escape. The Huo Long Heater will set any Spy close to the Heavy on fire.
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The [[Heavy]] can use his minigun's tracking ability to detect an enemy spy through his cloak.
  
 
===Engineer===
 
===Engineer===
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===Medic===
 
===Medic===
The Crusaders Crossbow will not heal enemy disguised Spies, use it to detect them. Being in close proximity to them, a Medic should be able to determine an enemy Spy due to bumping into him. It should be common practice for a Medic to check anyone that comes within 5 feet of him for safety reasons, what with the Medic being a valuable target.
 
 
 
===Sniper===
 
===Sniper===
  

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