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[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]
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==Overview==
 
The Spy is considered an [[offclass]] in the [[6v6]] [[metagame]].  As a low health class, the Spy is designed to get behind the enemy team and get a [[Glossary#Metagame terms|Pick]] to turn the advantage in his teams favor.  Most often, this pick is the enemy [[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber.  The Spy relies on the ability to be unexpected,  thus it is rare to run a Spy more than once or twice during a full game.  
 
The Spy is considered an [[offclass]] in the [[6v6]] [[metagame]].  As a low health class, the Spy is designed to get behind the enemy team and get a [[Glossary#Metagame terms|Pick]] to turn the advantage in his teams favor.  Most often, this pick is the enemy [[Demoman]] or [[Medic]] and the objective is to use or drop the opposing team's uber.  The Spy relies on the ability to be unexpected,  thus it is rare to run a Spy more than once or twice during a full game.  
  
 
As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected.  For a Spy offclass to be considered "worth it", he must pick the enemy Demoman, Medic, or (when applicable) [[Heavy]].  As it is often a [[Scout]] or [[Soldier]] that offclasses to Spy, a pick on an opposing [[Scout]] or [[Soldier]] (or any offclass besides Heavy and [[Engineer]]) would be considered a [[trade]] and not a pick and will often not create a sufficient advantage.
 
As a Spy, there is often only one chance to get a pick on the opposing team before the Spy's cover is blown and it is thereafter expected.  For a Spy offclass to be considered "worth it", he must pick the enemy Demoman, Medic, or (when applicable) [[Heavy]].  As it is often a [[Scout]] or [[Soldier]] that offclasses to Spy, a pick on an opposing [[Scout]] or [[Soldier]] (or any offclass besides Heavy and [[Engineer]]) would be considered a [[trade]] and not a pick and will often not create a sufficient advantage.
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==Strategies + Tips==
 
==Strategies + Tips==
  
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*Your cloak management and movement are the most important attributes of going for your pick. Conserve your cloak, learn ammo pack locations, and try to move as quick as possible whilst at the same time avoiding as much spam as possible.
 
*Your cloak management and movement are the most important attributes of going for your pick. Conserve your cloak, learn ammo pack locations, and try to move as quick as possible whilst at the same time avoiding as much spam as possible.
  
*Disguising as a Scout does not grant the Spy any extra speed, which can lead to cover being blown. Jump and crouch a lot to disguise your slower speed.
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*Disguising as an enemy Scout does not lose any speed like you would if you disguised as an enemy [[Demoman |Demo]] or [[Soldier]]. Jump and crouch a lot to disguise your slower speed.
  
 
*When pushing last, you can disguise as a friendly Sniper and peek at the enemy to give the impression you are playing Sniper instead of Spy, because teams almost never run two pick classes.   
 
*When pushing last, you can disguise as a friendly Sniper and peek at the enemy to give the impression you are playing Sniper instead of Spy, because teams almost never run two pick classes.   
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*If your pick is successful and there is no other immediate backstab available, use your Revolver and deal as much damage as possible to the next most important targets (the Demoman or Pocket Soldier).
 
*If your pick is successful and there is no other immediate backstab available, use your Revolver and deal as much damage as possible to the next most important targets (the Demoman or Pocket Soldier).
  
*If available, the Cloak & Dagger is an excellent tool in timing your pick. Consider it at all times, especially when pushing last or mid.
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*If available, the Cloak & Dagger is an excellent tool in timing your pick. Consider it at all times, especially when pushing last.
  
 
*If available, another way to play is to use the Dead Ringer. You can fake the death of an important class, such as Demo, Medic or Heavy, make them push, and then have an even fight with your full team against theirs. However this is very situational and can instantly reveal your presence as a Spy against knowledgeable players, leaving you at a disadvantage due to the Dead Ringer's predictability.
 
*If available, another way to play is to use the Dead Ringer. You can fake the death of an important class, such as Demo, Medic or Heavy, make them push, and then have an even fight with your full team against theirs. However this is very situational and can instantly reveal your presence as a Spy against knowledgeable players, leaving you at a disadvantage due to the Dead Ringer's predictability.
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*When checking hiding spots, remember that Spies like to stand on props and against walls.  Check vertically as well as horizontally!  
 
*When checking hiding spots, remember that Spies like to stand on props and against walls.  Check vertically as well as horizontally!  
  
*Don't underestimate the killing power of the Revolver. It can 3 shot your Medic, and 2 shot him with the Ambassador. Be as erratic as possible to avoid both his backstab and his gunfire.
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*Don't underestimate the killing power of the Revolver. It can 3 shot your Medic, and 2 shot him if the Ambassador. Be as erratic as possible to avoid both his backstab and his gunfire.
  
 
*Jumping and spamming crouch makes it more difficult to be headshot by the Ambassador.
 
*Jumping and spamming crouch makes it more difficult to be headshot by the Ambassador.

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