Editing Roaming Soldier

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 2: Line 2:
 
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]
 
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]
 
==General==
 
==General==
The Roaming Soldier, or ''Roamer'' is typically the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most "disposable" unit of the team, a roamer is free to jump into the enemy, trying to get an important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable their own team to [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their health.
+
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most "disposable" unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.
If the enemy [[Medic]] is 100% charged, a roamer normally wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance so they have an uber advantage from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].
+
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].
  
 
==Loadouts==
 
==Loadouts==
 
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:
 
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Very few roamers choose to run the Shotgun over the Gunboats as it decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. The extra self damage from jumps also forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.
+
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.
 
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as "a third Scout". The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.
 
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as "a third Scout". The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.
Some roamers also opt to use the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon well get rewarded with easy medics picks which, most of the time, will change the tide of the game.   
+
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.   
 
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).
 
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).
  
Line 26: Line 26:
 
# What might the enemy Team try differently this time?
 
# What might the enemy Team try differently this time?
 
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.
 
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.
Sometimes helping Scouts in a Scout vs Scout fight is better than trying to force through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.
+
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.
 
As a rule of thumb, the following applies:
 
As a rule of thumb, the following applies:
  
Line 55: Line 55:
 
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''
 
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''
 
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''
 
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''
* {{YouTube video|EuBt6R8ZRAs|text=Blaze POV Roamer Commentary vs Ascent cp_badlands  - (b4nny)}} ''
 
 
 
==== Granary ====
 
==== Granary ====
 
* {{YouTube video|hx3Ht2soKI4|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
 
* {{YouTube video|hx3Ht2soKI4|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
 
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 
 
==== Gullywash ====
 
==== Gullywash ====
 
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''
 
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''
Line 66: Line 63:
 
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''
 
 
==== Process ====
 
==== Process ====
 
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
 
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''
Line 72: Line 68:
 
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''
 
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''
 
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''
 
==== Product ====
 
* {{YouTube video|xut93azHgLU|text=Blaze POV Roamer Commentary vs Street Hoops  - (b4nny)}}
 
  
 
==== Snakewater ====
 
==== Snakewater ====
Line 87: Line 80:
 
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''
 
 
==== Warmfront ====
 
==== Warmfront ====
 
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''
 
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''
 
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: