Editing Pyro (6v6)

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 8: Line 8:
  
 
*Try not to let the enemy know you have a Pyro. Hide somewhere close to the choke and don't hold out your Degreaser, so the flamethrower model doesn't stick out. If they know, they might Über in a Scout and get the Pyro down, significantly hampering the team's effectiveness.
 
*Try not to let the enemy know you have a Pyro. Hide somewhere close to the choke and don't hold out your Degreaser, so the flamethrower model doesn't stick out. If they know, they might Über in a Scout and get the Pyro down, significantly hampering the team's effectiveness.
 +
 +
*The "universal reflection time" of Soldiers is one second after they notice the Pyro.  This cannot be relied upon, especially if they are allowed to prepare for a Pyro.
  
 
*Try getting in-between the Über. It's risky stalling the pocket because you're reliant on reflects to not be killed. If you can separate the Medic and pocket, the teammates can pick off the non-Übered players while the Medic can't reach them.
 
*Try getting in-between the Über. It's risky stalling the pocket because you're reliant on reflects to not be killed. If you can separate the Medic and pocket, the teammates can pick off the non-Übered players while the Medic can't reach them.
Line 19: Line 21:
 
*On points with high ground, such as [[cp_gravelpit]] C, the Pyro is great for airblasting people off the tower on defense. The height advantage makes reflect airshots much easier.
 
*On points with high ground, such as [[cp_gravelpit]] C, the Pyro is great for airblasting people off the tower on defense. The height advantage makes reflect airshots much easier.
  
*Aim your flamethrower.  Remember that the particles of the flamethrower do not follow the animation. It can be helpful to turn the flamethrower viewmodel off to get rid of the conflicting image and prevent the flames from obscuring the battlefield.  
+
*Aim your flamethrower.  Remember that the particles of the flamethrower do not follow the animation. Turn the flamethrower viewmodel off to get rid of the conflicting image and prevent the flames from obscuring the battlefield.
  
 
*Remember that the flamethrower particles penetrate.  If the Pyro can line up multiple targets to burn, his DPS becomes extremely potent.
 
*Remember that the flamethrower particles penetrate.  If the Pyro can line up multiple targets to burn, his DPS becomes extremely potent.
  
*There is a 0.75 second cool down time after airblasting, during which you cannot attack or airblast.  During this downtime, switching to your secondary and firing off a shot or two is a good idea.
+
*Wait 3/4 of a second after airblasting to flame or airblast again.  During this downtime, switching to your secondary and firing off a shot or two is a good idea.
  
 
*When Detonating stickytraps, look for the white sparks that signify that stickies have been removed.  Remember, one Detonation may not have removed them all, so be careful.
 
*When Detonating stickytraps, look for the white sparks that signify that stickies have been removed.  Remember, one Detonation may not have removed them all, so be careful.

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: