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Similar to the Sniper in his single-target killing power, the Spy is a highly situational "pick class" that excels during stalemates. The Spy lacks a lot of the utility that the Sniper provides, but can be more effective at times where a Sniper has little vision or killing capabilities. The Spy also has excellent scouting power through use of the Cloak and Dagger item.
 
Similar to the Sniper in his single-target killing power, the Spy is a highly situational "pick class" that excels during stalemates. The Spy lacks a lot of the utility that the Sniper provides, but can be more effective at times where a Sniper has little vision or killing capabilities. The Spy also has excellent scouting power through use of the Cloak and Dagger item.
  
Choosing Spy at the right time is the most important part of the class. Played once in a game, the enemy will be much more careful for the rest of that game. The first stab is the most effective. In an ideal situation, the Spy won't even be seen by the enemies until an enemy player is killed. Because of the high levels of communication and low amount of players in a game, disguises are very unreliable and will not fool most players. Additionally, it is unwise to disguise as anything other than the main 6v6 classes (Scout, Soldier, Medic, Demo).  Disguising as Soldiers and Demos will cripple the Spy's movement speed, and a team usually knows where their Medic is, and it's very suspicious to see a Medic but not have him healing anything, so generally, Scout is the best disguise, even though the Spy is slower, this can be disguised with spamming jump and crouch, or just sneaking around with cloak and the small body of the Scout.
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Choosing Spy at the right time is the most important part of the class. Once played him once in a game, the enemy will be much more careful for the rest of that game. The first stab is the most effective. In an ideal situation, the Spy won't even be seen by the enemies until an enemy player is killed. Because of the high levels of communication and low amount of players in a game, disguises are very unreliable and will not fool most players. Additionally, it is unwise to disguise as anything other than the main 6v6 classes (Scout, Soldier, Medic, Demo).  Disguising as Soldiers and Demos will cripple the Spy's movement speed, and a team usually knows where their Medic is, and it's very suspicious to see a Medic but not have him healing anything, so generally, Scout is the best disguise, even though the Spy is slower, this can be disguised with spamming jump and crouch, or just sneaking around with cloak and the small body of the Scout.
  
 
Due to all of this, the best watch to take when going for kills is the standard Invisibility Watch. It will get the Spy behind them the furthest and fastest. When trying to scout out the enemy position, attempting a back cap, however doing anything that requires more than 15 or so seconds of invisibility, the Cloak and Dagger is best. This can be used to invade the last point on a map and simply watch, or wait for them to push out and attempt a cap. Going spy at the right time in a game is the primary deciding factor in its usefulness.  The Dead Ringer can be used while holding last to fake a death with friendly disguises and instigate an enemy push, but can be detected by listening to the Spy's death cry, or if they have ragdolls on, as the Spy's corpse is dropped, not the disguise.
 
Due to all of this, the best watch to take when going for kills is the standard Invisibility Watch. It will get the Spy behind them the furthest and fastest. When trying to scout out the enemy position, attempting a back cap, however doing anything that requires more than 15 or so seconds of invisibility, the Cloak and Dagger is best. This can be used to invade the last point on a map and simply watch, or wait for them to push out and attempt a cap. Going spy at the right time in a game is the primary deciding factor in its usefulness.  The Dead Ringer can be used while holding last to fake a death with friendly disguises and instigate an enemy push, but can be detected by listening to the Spy's death cry, or if they have ragdolls on, as the Spy's corpse is dropped, not the disguise.

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