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|author3steam=
 
|author3steam=
 
|released=10 November 2010
 
|released=10 November 2010
|updated=24 February 2011
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|updated=24 February 2010
 
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|official=1
  
|gamemode1=highlander
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|gamemode1=6s
 
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'''koth_lakeside''' is a [[King of the Hill]] map made by the mapmaker [http://steamcommunity.com/id/3Dnj 3Dnj] and made official by Valve on February 24, 2011. It is played frequently in [[Highlander]], having been used by [[UGC]] for several seasons.
 
  
The objective of Lakeside is to control the middle point for three minutes. The two teams spawn on opposite sides of the map and rush toward the middle when the round begins. A round will continue into overtime if the timer is up but there is still enemy presence on the point.
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'''koth_lakeside'''
  
== History ==
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koth_lakeside is a King of the Hill map made by the mapmaker 3Dnj and made official by Valve on February 24, 2011. It is played frequently in Highlander, having been used by UGC for several seasons.
  
Lakeside began development in November of 2010, created by 3Dnj. A mere four months after the map's conception, the map would be officially added to Team Fortress 2 in the [https://wiki.teamfortress.com/wiki/Community_Map_Pack_Update Community Map Pack Update] in February, 2011. Lakeside was first brought into the competitive limelight in the spring of 2011 with both the ''Wireplay'' and ''Community Fortress'' competitive communities featuring it in their 7v7 and Highlander tournaments at the time, respectively. After these brief appearances, UGC would begin to prominently feature Lakeside as one of their premiere Highlander maps, alongside other popular KOTH maps Ashville and Viaduct. In 2012, the map started to see usage outside of UGC once more, being played in ETF2L, TRR, and Wireplay. 2013 marked the first year Lakeside was played in a more "garish" competitive format, being Ready Steady Pan. As well as this, Lakeside was picked up by OzFortress for the first time, being featured in their short-lived Highlander League. Towards the end of 2013, Lakeside was also featured in the small-but-looming 4v4 competitive scene via [https://web.archive.org/web/20131005204439/http://andyvichtf2.com/4v4-weekend-cup/ a small community cup].
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The objective of Lakeside is the control the middle point for three minutes. The two teams spawn on opposite sides of the map and rush toward the middle when the round begins. A round will continue into overtime if the timer is up but there is still enemy presence on the point.
  
Lakeside started out 2014 strongly, being played in the first seasons of both UGC League and ETF2L that year; It even featured in UGC's second ever season of competitive 4v4. Not much far from that, Lakeside also had its first major exposure to the South American competitive scene by being played in LBTF2's first season of Highlander near the middle of the year. However, during the second half of 2014, both UGC and ETF2L dropped Lakeside from their pools simultaneously, leaving the map with no play until the next year.
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== History ==
 
 
Lakeside began to enter a state of semi-limbo, becoming the on-and-off King of the Hill map of UGC for the next few years. In 2015, the map was only featured in three events, a far cry from the map's prior successful years. 2016 gave the map a little bit more leeway, being reintroduced to ETF2L's Highlander scene across the year, however the map still lacked the relevancy it once held. 2017 was even more of the same for Lakeside, though the map did recieve some relatively new attention from the South American scene once again, being featured in Brasil Fortress' second season of 6v6. Unfortunately, what could be seen as a killing blow struck the map, as ETF2L relegated Lakeside to their Experimental Highlander cup early in the year. During mid-2017 though, something began to happen. Lakeside started to consistently appear in seasons of UGC once again.
 
 
 
2018 was the year Lakeside began to find its competitive footing once again, being featured in multiple new events and leagues such as Get it Onne and Sacred Scouts, but most importantly, obtaining a spot in RGL's first season of Highlander. Combined with its newfound love from UGC, the map came into a golden age of sorts. As well as this, Russian Highlander brought the map back into the folds of the east, with its first season in December including the KOTH map. 2019 was much of a continuation from the previous year, the map getting more attention via repeated inclusion in RGL and UGC, as well as coming back to ETF2L via their preseason highlander cup. Russian Highlander, Rasslabyxa, the map was booming! Lakeside did end up falling back into a semi-limbo state during the middle of the year, but the fact was that Lakeside was here to stay and stand its ground once again.
 
 
 
Lakeside began 2020 interestingly, being featured in RGL once again, however a new pro version of the map, aptly named "Proside," reared its face over in Oceania and Asia via Respawn League. While Proside in it of itself would prove futile, it DID bring interest of Lakeside back onto eastern soils. Lakeside had a much more consistent run in 2020, featuring in all three seasons of UGC and two seasons of RGL. However, the map was still majorly lacking in dedicated European turf, a reality that Lakeside had been struggling with for multiple years. In October, UGC brought the first use of "koth_lakeside_r#" to the table, which set to permanently improve Lakeside for competitive play.
 
  
With what could be dubbed as "Lakeside Pro" on the horizon, it's no surprise that 2021 was a very feisty year for the map. LBTF2 would be the first to feature the map outside of UGC in February, to which RGL promptly followed suit. Its consistency rising once again from UGC, ETF2L finally gave the map another jab in May that year via Lakeside Pro. Fortress Faceoffs even breathed some life into the original Lakeside in mid-2021, however even this effort was not enough. With newer Highlander KOTH maps like Cascade and Proot releasing in 2021 and 2022 respectively, Lakeside finally was granted the death that it desperately fought against for half a decade. With its final breath of both Proside and Lakeside Pro being played in OZF and UGC, the playerbase moved on from the map in mid-2022 in favour of koth_proot, and has not been played since.
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The first season of UGC Highlander that ran Lakeside in its maplist was Season 4. It is typically played as an early season map because of its simplicity, and the fact that it was a Halloween event map in 2012 makes it recognizable to new competitive players, while being more competitively viable than a map such as Mann Manor.
 
== Usage in competitive ==
 
== Usage in competitive ==
 
{{Lakeside/MapLeagueInclusionTable}}
 
{{Lakeside/MapLeagueInclusionTable}}
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Many teams use the Kritzkrieg for its versatility on this map. The critical damage can clear the point for a capture. When in control of the point, a Medic can use the charge to kill an enemy Demoman, Heavy, or Medic, delaying a push from them. Its fast charge speed allows for aggressive contesting of the point or relentless harrassment of the team that doesn't control it. Other Mediguns can be used to better protect the Medic, but it can be more difficult to push onto the point with them if the holding team forces the Ubercharge in valley or around the pool room.
 
Many teams use the Kritzkrieg for its versatility on this map. The critical damage can clear the point for a capture. When in control of the point, a Medic can use the charge to kill an enemy Demoman, Heavy, or Medic, delaying a push from them. Its fast charge speed allows for aggressive contesting of the point or relentless harrassment of the team that doesn't control it. Other Mediguns can be used to better protect the Medic, but it can be more difficult to push onto the point with them if the holding team forces the Ubercharge in valley or around the pool room.
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=== Defense ===
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Tf2 is dying play cooking mama instead. I jerk off to ISIS beheadings
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=== Defense ===
 
=== Defense ===
  
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=== Demoman ===  
 
=== Demoman ===  
The Demoman rollout for Lakeside is very simple. He fires his first sticky in spawn to get as close to the doorway as possible, then he walks out of the main door and uses one sticky to jump to either the bathhouse or the main point.
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Naked cartwheels
 
=== Scout ===
 
=== Scout ===
The Scout should basically follow the Demoman in, emulating his rollout. If the Demoman wants to go to the bathhouse first, the Scout should walk through tunnel. If the Demoman wants to go to the point, the Scout should walk through main.
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All I ever wanted was to fit in and live a happy life amongst humanity, but I was cast out and rejected, forced to endure an existence of loneliness and insignificance, all because the females of the human species were incapable of seeing the value in me.
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My orchestration of the Day of Retribution is my attempt to do everything, in my power, to destroy everything I cannot have. All of those beautiful girls I’ve desired so much in my life, but can never have because they despise and loathe me, I will destroy. All of those popular people who live hedonistic lives of pleasure, I will destroy, because they never accepted me as one of them. I will kill them all and make them suffer, just as they have made me suffer. It is only fair.
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=== Soldier ===
 
=== Soldier ===
The Soldier's typical rollout is simply whipping the medic and heavy to the point as quickly as possible. After you reach the yard, most Soldiers will rocket jump toward the bathhouse and try to spam the other team out of it.
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White supremacy
 
=== Other ===
 
=== Other ===
Your Engineer is going to want to get a mini sentry watching your yard ASAP. Pyro, Medic, and Heavy will be following the Demo in and attempting to beat out their combo. The combo classes should try to stay alive in preparation for the first Kritzkrieg or Übercharge. The Sniper should either watch through the bathhouse sightline or go for an early pick on someone peeking over the point hill without exposing himself to the enemy Sniper. The Spy should determine what medigun the opposing Medic is running, either via name or by looking at the medic.
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Your Engineer is going to gunsling your asshole
 
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