Editing Engineer (6v6)

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[[File:EngineerIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Engineer]]
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==Overview==
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The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]].  While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push.
 
The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]].  While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push.
  
 
Usually, a team only runs Engineer only when they are pushed all the way back into last, and even that is rare. This is so as building a Sentry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby wasting a lot of the ubercharge.
 
Usually, a team only runs Engineer only when they are pushed all the way back into last, and even that is rare. This is so as building a Sentry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby wasting a lot of the ubercharge.
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==Strategies + Tips==
 
==Strategies + Tips==
  

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