Editing Engineer (6v6)

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[[File:EngineerIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Engineer]]
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==Overview==
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The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]].  While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push.
 
The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]].  While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push.
  
Usually, a team only runs Engineer only when they are pushed all the way back into last, and even that is rare. This is so as building a Sentry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby wasting a lot of the ubercharge.
 
 
==Strategies + Tips==
 
==Strategies + Tips==
  
*Sentries are especially powerful against Kritzkrieg, as they are immune to critical hits. And players under the effect of a Kritzkrieg ubercharge are not invulnerable.
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*Sentries are especially powerful against Kritzkrieg, as they are immune to critical hits.
  
 
*If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky.  If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range.
 
*If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky.  If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range.
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*If it's allowed, use the Jag.  It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol.
 
*If it's allowed, use the Jag.  It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol.
  
*When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded.  The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible.
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*When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded.  The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible.
  
 
== Counters ==
 
== Counters ==
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When attacking a Sentry tanked by an Engineer, if you focus the Engineer, he'll either die or be forced to retreat, leaving the sentry vulnerable and maybe preventing a Scout or roamer from re-entering the fight.
 
When attacking a Sentry tanked by an Engineer, if you focus the Engineer, he'll either die or be forced to retreat, leaving the sentry vulnerable and maybe preventing a Scout or roamer from re-entering the fight.
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== See Also ==
  
 
== See Also ==
 
== See Also ==

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