Editing Demoman (Highlander)

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== Unlockable weapons ==
 
== Unlockable weapons ==
As the Demoman's stock weapons are one of the most powerful among all the weapons in TF2, Demomen rarely deviate from the stock loadouts. Alternate options are often not as good and lower the Demoman's damage capability; the Loch'n'Load projectiles dish out more damage than normal grenades against the Engineer's buildings, but it has only three grenades in a clip, and the Scottish Resistance's prolonged sticky activation time make it hard to use the stickies in an attacking fashion. A notable exception is the Pain Train, which doubles the Demoman's capturing speed, allowing for a more aggressive playstyle.
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As the Demoman's stock weapons are one of the most powerful among all the weapons in TF2, Demomen rarely deviate from the stock loadouts. Alternate options are often not as good and lower the Demoman's damage capability; the Loch'n'Load projectiles dish out more damage than normal grenades, but it has only three grenades in a clip, and the Scottish Resistance's prolonged sticky activation time make it hard to use the stickies in an attacking fashion. A notable exception is the Pain Train, which doubles the Demoman's capturing speed, which allows for a more aggressive playstyle.
  
 
Some teams and players have experimented with playing Demoknight, which refers to playing Demoman with one of the shields (the Chargin' Targe, the Splendid Screen or the Tide Turner) equipped in place of his Sticky Launcher. This strategy is reliant on using a turning script that allows a charging Demoknight to turn at a greater rate than what the game normally allows. However, the Tide Turner doesn't need a turn script and refills its charge meter on kill, making it a popular choice for competitive Demoknights. The Demoknight results in a playstyle similar to a Roamer, which is centered around getting key picks. This playstyle has not yet been proven to be an effective alternative to stock Demoman, because of stock Demoman's versatility.
 
Some teams and players have experimented with playing Demoknight, which refers to playing Demoman with one of the shields (the Chargin' Targe, the Splendid Screen or the Tide Turner) equipped in place of his Sticky Launcher. This strategy is reliant on using a turning script that allows a charging Demoknight to turn at a greater rate than what the game normally allows. However, the Tide Turner doesn't need a turn script and refills its charge meter on kill, making it a popular choice for competitive Demoknights. The Demoknight results in a playstyle similar to a Roamer, which is centered around getting key picks. This playstyle has not yet been proven to be an effective alternative to stock Demoman, because of stock Demoman's versatility.

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