Editing ÜberCharge

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The Medic can split the ÜberCharge between players by putting the healbeam on them; in addition, übered players do not immediately lose their invulnerability when the Medic takes the beam off them or reaches 0% ÜberCharge, but ''flash'' for one second while the invulnerability remains in effect. Übercharge drains only 50% faster for every additional player which is currently made invulnerable by the über, rather than 100%.<ref>http://teamfortress.tv/thread/3374/?page=1</ref>
 
The Medic can split the ÜberCharge between players by putting the healbeam on them; in addition, übered players do not immediately lose their invulnerability when the Medic takes the beam off them or reaches 0% ÜberCharge, but ''flash'' for one second while the invulnerability remains in effect. Übercharge drains only 50% faster for every additional player which is currently made invulnerable by the über, rather than 100%.<ref>http://teamfortress.tv/thread/3374/?page=1</ref>
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=== Über Flashing ===
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Flashing über is the term used to say that the Medic, being yours or the enemies, has ubered more then 1 class around him. Every extra class that is being ubered by the Medic takes 1 second of über time away from the übercharge. If the Medic is healing 1 class for the full duration of the über the charge last 8 seconds, this time is not reduced if the medic does not heal any class and only übers himself.
  
 
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