Trickstabs

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Revision as of 00:42, 31 July 2013 by 76.16.89.11 (talk)
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Overview

Trickstabs are special maneuvers used to backstab an enemy when they are facing front towards you. There are several trickstabs that help achieve this goal. While trickstabs may be cool and flashy, they should only be used as a last resort, due to their reliance on the target failing to prepare for them.

Stairstab

When a Spy goes up an incline with someone chasing him, he can crouchjump over the target's head to get behind and land a stab.

Jumpstab

Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels and railings to get a height boost for the stab.

Ghost Stab

If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to "catch" you, strafe the other way and stab them.

Understab

The Spy leads someone off high ground, then strafes under and stabs the target. Can also be done against explosive jumpers.

Cornerstab

The Spy leads someone around a corner, then doubles back around the corner to get at their side and stabs them.

Blindstab

Same as a Stairstab or Jumpstab, but the Spy leads the target around a corner as well, which makes the target unable to see the Spy jumping at him. Due to the threat of this, the target may wait around the corner to kill the Spy, enabling him to escape.

Matador Stab

The Spy strafes one way to draw the target into looking that way to not expose his backstab radius, then strafes the other way and stabs him.

Reverse-Matador Stab

When the target suspects a matador stab, keep strafing in the original direction to get the stab.

Drop Stab

Jumping from a great height and airstrafing to get behind the target and stab them. In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming.

Gatanater

I will work on this page, any spy that would like to help is welcome (Gat)