Spy
The spy is a suave backstabbing rogue that has the ability to one-shot any class in the game with their knife. Spies are valued in that they can get important picks through the manipulation and deception of the enemy team. The spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time. As a pick class, the spy will usually target the enemy Demoman, Heavy or Medic and either get the Medic to pop his uber or to drop his uber. The Spy is also capable of incapacitating and destroying the Engineer's buildings.
Weapon Usage
Melee Weapons
Here's how this weapons table works. It provides basic details, but if you want the logic and reasoning behind rankings and statistics then you have to go to the weapon's article
The Spy's melee weapons are his most powerful when used properly. Every Spy melee weapon to date will instantly kill any enemy player from behind.
Weapon | Stats | Synergizes With | Does Not Synergize With | Average Viability | |
---|---|---|---|---|---|
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Stock | Does 40 damage from the front 180 degrees of a player model
Does the damage of 2x victim's current health from the back 180 degrees of a player model. All other knives share these characteristics unless otherwise stated. |
All Revolvers
All watches All sappers |
- | Entirely Suitable For Competitive Play |
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YER/Wanga Prick | On succesful backstab, you are automatically disguised you as the person you killed. Victim's corpse becomes invisible & they don't make any noise. Disables disguise kit when equipped. You can now change weapons on the disguises thanks to a recent update. | Le'tranger, Ambassador, Stock Revolver
All Watches All Sappers |
- | Not Very Suitable For Competitive Play |
100px |
Kunai | You start with 60 health.
Backstabs turns your victim's health into your own (to a maximum of 180 health points) |
Stock Revolver, Ambassador
Invis Watch, Cloak and Dagger All Sappers |
Diamondback
Dead Ringer |
Somewhat Suitable For Competitive Play |
100px |
Big Earner | Recharges your cloak 30% for every kill.
You start with 25 less max health points. |
- | - | Not At All Suitable For Competitive Play |
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Spy-cicle | If you are lit on fire while this knife is being held, you are invulnerable to fire damage for 2 seconds. However, you lose the ability to attack with your Spy-cicle for 15 seconds.
Instead of leaving behind ragdolls, this knife leaves behind ice statues of your victims, making your presence known. This knife does not make any noises |
All revolvers
All watches All sappers |
- | Entirely Suitable For Competitive Play |
Playstyle
6v6
Main Article: Spy (6v6)
In 6v6, the Spy is considered an offclass. It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's uber).
Highlander
Main Article: Spy (Highlander)
In highlander, the spy has the same role: it is often used to pick the enemy Medic, Heavy, Demoman, or other picks most valuable at certain moments (most often the Engineer). Spies in Highlander must be aware that the enemy team has a full-time Pyro and is spychecking more often, leaving the Spy with less opportunities for picks.
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a Medic is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.
External Links
DarkNecrid's Comprehensive Pub & Competitive Spy Guide RJ (talk) 19:30, 1 July 2013 (WEST)