Rocket Jumping

From comp.tf
Jump to navigation Jump to search

6v6 Roamer

In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the ETF2L league rules.

Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.

Rollouts

With most rollouts, the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look here for more details on crit heals under the 'Special' box)

Jump Servers

The best way to learn to rocket jump efficiently is by practice. Some jump servers include:

BBHOD Jump Server(68.232.182.75:27015)

24/7 Jump Hell(69.162.110.91:27014)

Chillout Zone(85.114.153.234:10100)

Video Tutorials

The Ultimate TF2 Rocket Jumping Tutorial has been used by new jumpers for years in order to start to understand the complexities of jumping.