Difference between revisions of "King of the Hill"

From comp.tf
Jump to navigation Jump to search
m (ca needed?)
m (fixed file)
Line 3: Line 3:
 
{{Map_Type}}
 
{{Map_Type}}
  
[[File:viaduct.jpg|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]]
+
[[File:Viaduct.png|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]]
 
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like 5cp.  In a KotH map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to tick down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 will win the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into Overtime, where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.  
 
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like 5cp.  In a KotH map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to tick down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 will win the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into Overtime, where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.  
  

Revision as of 00:35, 25 February 2015

To see a full list of maps used in competitive play, or to find out more about TF2 maps in general visit: Maplist


The point on koth_pro_viaduct.

King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like 5cp. In a KotH map, there is one central point on the map. Each team must try to capture that point. When one team does capture the point, their 3:00 timer will begin to tick down. When the other team captures the point, the other team's timer stops and their timer starts to tick down. The first team whose clock reaches 0 will win the round. It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into Overtime, where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.