Difference between revisions of "ESEA Season 22"

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|sdate = 2016-05-19
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|sdate = 2016-05-29
 
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|edate = 2016-08-30
 
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'''ESEA Season 22''' will be the 22nd season of [[ESEA]] and the 21st iteration of a Team Fortress 2 division in the series. The season will be split into three leagues ([[ESEA Season 22/Invite|Invite]], [[ESEA Season 22/Intermediate|Intermediate]], [[ESEA Season 22/Open|Open]]) and will be held across North America from the 22nd of May, 2016 to the 30th of August, 2016. Dates are tentative and vary by league.
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'''ESEA Season 22''' will be the 22nd season of [[ESEA]] and the 21st iteration of a Team Fortress 2 division in the series. The season will be split into three leagues ([[ESEA Season 22/Invite|Invite]], [[ESEA Season 22/Intermediate|Intermediate]], [[ESEA Season 22/Open|Open]]) and will be held across North America from the 29nd of May, 2016 to the 30th of August, 2016. Dates are tentative and vary by league.
  
 
== Map pool ==
 
== Map pool ==
The map schedule for Season 22 has not yet been finalised. Traditionally a map vote will occur, listing potential inclusions and exclusions for the following season.
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The full map pool for Season 22 has not yet been finalised, but it was confirmed in an ESEA forum post that the ''Release Candidate 2'' version of [[Granary Pro]] will be the season's [[ESEA Season 22/Invite#Week 1 Granary Pro|Week 1]] map.
=== Maps from previous season ===
 
 
{{box|start}}
 
{{box|start}}
{{MapCard |map=Badlands |image=Badlands.png |filename=cp_badlands}}
+
{{MapCard |map=Granary Pro |image=Granary Pro.png |filename=cp_granary_pro_rc2}}
{{box|break}}
 
{{MapCard |map=Granary Pro |image=Granary Pro.png |filename=cp_granary_pro_b10}}
 
{{box|break}}
 
{{MapCard |map=Gullywash |image=Gullywash.png |filename=cp_gullywash_final1}}
 
 
{{box|end}}
 
{{box|end}}
{{box|start}}
 
{{MapCard |map=Metalworks |image=Metalworks.png |filename=cp_metalworks_rc7}}
 
{{box|break}}
 
{{MapCard |map=Process |image=Process.png |filename=cp_process_final}}
 
{{box|break}}
 
{{MapCard |map=Snakewater |image=Snakewater.png |filename=cp_snakewater_final1}}
 
{{box|end}}
 
{{box|start}}
 
{{MapCard |map=Sunshine |image=Sunshine.png |filename=cp_sunshine_rc9}}
 
{{box|break}}
 
{{MapCard |map=Viaduct Pro |image=Product.png |filename=koth_viaduct_pro7}}
 
{{box|end}}
 
=== Maps under potential inclusion ===
 
{{box|start}}
 
{{MapCard |map=Reckoner |image=Reckoner.jpg|filename=cp_reckoner_b2}}
 
{{box|break}}
 
{{MapCard |map=Snakewater |image=Snakewater.png |filename=cp_snakewater_u7}}
 
{{box|break}}
 
{{MapCard |map=Product |image=Product.png |filename=koth_product_rc8}}
 
{{box|end}}
 
'''Reckoner''' is a map that has recently become increasingly popular in the [[Glossary#PUG.2C_Pickup|PUG]] scene across North America, as well as Europe and Australia. The map is still in its beta stages of development,<ref name="cp_reckoner (5CP)">[http://www.teamfortress.tv/29927/ cp_reckoner (5CP)]</ref> and author [phi] (who is also the creator of [[Sunshine]]) has stated that the map "may or may not be ready for an ESEA launch, but that's up to the players and their feedback".<ref name="phi's comments on the state of Reckoner">[http://www.teamfortress.tv/33098#16 phi's comments on the state of Reckoner]</ref>
 
<br /><br />
 
Both '''Snakewater''' and '''Product''' (or '''Viaduct Pro''') have updated versions compared to the renditions of the maps used in the previous season. Snakewater started undergoing minor changes on February 10th 2016<ref name="Updating cp_snakewater">[http://www.teamfortress.tv/31638/ Updating cp_snakewater]</ref> to optimise the map further for competitive play, and is currently in the <code>_u7</code> version.<ref name="chojje releaseing the u7 version of Snakewater">[http://www.teamfortress.tv/31638/?page=5#149 chojje releaseing the u7 version of Snakewater]</ref> The release candidate version for Viaduct Pro was updated before the beginning of Season 21 to <code>_rc8</code> (along with the name change to ''Product''),<ref name="Koth Product (former pro viaduct)">[http://www.teamfortress.tv/25773/ Koth Product (former pro viaduct)]</ref> and currently [[ESEA]] is the only league which still uses the <code>_rc7</code> iteration.
 
 
=== Maps under potential exclusion ===
 
{{box|start}}
 
{{MapCard |map=Metalworks |image=Metalworks.png |filename=cp_metalworks_rc7}}
 
{{box|end}}
 
'''Metalworks''' has been a long-time unpopular map in the rotation, and has been put up for potential replacement in map votes of seasons past. Prone to lengthy stalemates and [[Glossary#DM|DM]]-heavy playstyles, removing the map for Season 22 would end a nine-season streak for Metalworks.
 
  
 
== Ruleset ==
 
== Ruleset ==
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!Golden Cap
 
!Golden Cap
 
|-
 
|-
!Time Limit
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!Time limit
 
|2 halves of 30 minutes
 
|2 halves of 30 minutes
 
|∞
 
|∞
 
|∞
 
|∞
 
|-
 
|-
!Win Limit
+
!Win limit
 
|5 rounds
 
|5 rounds
 
|4 rounds
 
|4 rounds

Revision as of 02:04, 21 May 2016

For the template regarding the current season of all leagues, please see Template:Current Seasons


Overview   Invite   Intermediate   Open    
[e][h]ESEA Season 22
ESEA Season 22 Banner.jpg
League Information
Series:
Organizer:
Game Mode:
Type:
Online
Location:
North America North America
Start Date:
2016-05-29
End Date:
2016-08-30
Chronology

ESEA Season 22 will be the 22nd season of ESEA and the 21st iteration of a Team Fortress 2 division in the series. The season will be split into three leagues (Invite, Intermediate, Open) and will be held across North America from the 29nd of May, 2016 to the 30th of August, 2016. Dates are tentative and vary by league.

Map pool

The full map pool for Season 22 has not yet been finalised, but it was confirmed in an ESEA forum post that the Release Candidate 2 version of Granary Pro will be the season's Week 1 map.

[[]]
[[File:|center|150px|link=]]

Ruleset

Game mode settings

5 Control Point King of the Hill Golden Cap
Time limit 2 halves of 30 minutes
Win limit 5 rounds 4 rounds 1 rounds

Class limits

  • At any one time amongst six players, class limits of:
    • Scouticon.png 2, Soldiericon.png 2, Pyroicon.png 2
    • Demomanicon.png 1, Heavyicon.png 1, Engineericon.png 1
    • Medicicon.png 1, Snipericon.png 2, Spyicon.png 2

Standings tiebreakers

The overall placings for every division is sorted by the teams':

  • Overall record. If two or more teams are still tied the procedure will follow to
  • Head to head record, then by
  • Highest amount of regulation rounds won, then by
  • Single map playoff if all other tie breaker scenarios are indecisive

Additional content

Streams

Articles

References