Competitive Formats

From comp.tf
Revision as of 22:35, 4 July 2013 by 78.149.37.68 (talk) (→‎BBall: Moved unrelated info from bball section to "Other Gamemodes")
Jump to navigation Jump to search

6v6

See 6v6.

6v6 is considered by most to be the most highly competitive format, being ESEA's favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for Demo, Medic, Heavy, and Engineer, which have a class limit of 1. 6v6 is mostly played on 5cp maps.

Highlander

See Highlander.

Highlander (Also known as 9v9) is another popular form of TF2. The format is mostly played in UGC and ETF2L, though IGL and ESA have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, KOTH, 5cp, and A/D maps.

Other

4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.

BBall

BBall is often considered the "bar pool" of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. The ball initially spawns in the center of the court. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. The majority of weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.