Difference between revisions of "Competitive Formats"

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(cleaned up desc of bball)
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== BBALL ==
 
== BBALL ==
Team Fortress 2 BBALL is a game mode where you play 1v1 or 2v2. The only classes that are played are soldier. There is one large basketball court with two hoops, just like a real basketball court. On start of the round, an intelligence briefcase, just like in capture the flag, is in the middle of the court. The objective is too pick up the intelligence, and get yourself in the hoop. When you put yourself in the hoop while carrying the intelligence,  you receive a point. The normal point limit is to 5. Once yous core a point, the intelligence will spawn on the other teams free throw line, near there hoop, giving them a chance to score. Having a good knowledge of rocket jumping and being able to rocket jump decently well, is a necessity to play BBALL.
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Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with [[Soldier]]s. The entire map is one large basketball court with two hoops, similar to a real basketball court. On start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.

Revision as of 15:33, 1 July 2013

4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.


BBALL

Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with Soldiers. The entire map is one large basketball court with two hoops, similar to a real basketball court. On start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.