Difference between revisions of "Competitive Formats"

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(Reworded BBall section, fleshed out 5v5 and HL)
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== 6v6 ==
 
== 6v6 ==
 
{{Hatnote|See [[6v6]].}}
 
{{Hatnote|See [[6v6]].}}
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6v6 is considered by most to be the most highly competitive format, being [[ESEA]]'s favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for [[[Demo]], [[Medic]], [[Heavy]], and [[Engineer]], which have a class limit of 1. 6v6 is mostly played on 5cp maps.
  
 
== Highlander ==
 
== Highlander ==
 
{{Hatnote|See [[Highlander]].}}
 
{{Hatnote|See [[Highlander]].}}
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Highlander (Also known as 9v9) is another popular form of TF2. The format is mostly played in [[[UGC]] and [[ETF2L]], though [[IGL]] and [[ESA]] have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, KOTH, 5cp, and A/D maps.
  
 
== Other ==
 
== Other ==
 
4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.
 
4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.
  
=== BBall ===
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== BBall ==
Basketball is a custom gamemode played in a 1v1 or 2v2 format, using [[Soldier]]s. In between each death, there is a 2 second spawn timer. The objective is to score a point by using rocket jumping to dunk on the enemy team with the intelligence. Once a point is scored by a team, the round is reset and the intelligence spawns on the opposing team's free throw line, giving the team a slight advantage. BBall rules vary, you may often find servers with no limit on scoring and time. This gamemode heavily rewards practice of air shots and rocket jumping.
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BBall is often considered the "bar pool" of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to get the ball from opponents, and jump into their hoop while holding it. The ball first spawns in the center of the court, then spawns in the court of the team that was most recently scored on, giving that team an advantage in the next play. The majority pf weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.
  
 
=== Offclass 6v6 ===
 
=== Offclass 6v6 ===

Revision as of 17:05, 4 July 2013

6v6

See 6v6.

6v6 is considered by most to be the most highly competitive format, being ESEA's favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for [[[Demo]], Medic, Heavy, and Engineer, which have a class limit of 1. 6v6 is mostly played on 5cp maps.

Highlander

See Highlander.

Highlander (Also known as 9v9) is another popular form of TF2. The format is mostly played in [[[UGC]] and ETF2L, though IGL and ESA have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, KOTH, 5cp, and A/D maps.

Other

4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.

BBall

BBall is often considered the "bar pool" of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to get the ball from opponents, and jump into their hoop while holding it. The ball first spawns in the center of the court, then spawns in the court of the team that was most recently scored on, giving that team an advantage in the next play. The majority pf weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.

Offclass 6v6

A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier & Demoman classes being banned from competition.[1]

Prolander

Prolander is a 6v6 gamemode where each team has, at most, one of any particular class. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, and have two extra players switching between utility classes.

Ultiduo

Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The objective is similar to King of the Hill, capture and defend the point from the opposing team. To win, you must run down the timer, which is done so by capturing the point. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills.