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  • ...on small KOTH maps that are specifically made for it, or other [[Ultiduo]] maps that are more open, but with many ways to regain high ground as any class, ==Maps==
    7 KB (989 words) - 14:09, 19 October 2023
  • ...ong to travel between points. This is somewhat less of a problem on small maps like cp_gullywash. *On [[KOTH]] maps, the Heavy is great for countering 4-man suicides when holding the point.
    5 KB (824 words) - 17:42, 25 March 2016
  • ...ained the same, [[Prolands]] was swapped out for [[Metalworks]]. Similarly KOTH [[Clearcut]] was exchanged for [[Product]]. Other than those, the map pool
    3 KB (338 words) - 04:37, 22 April 2023
  • |maptype=koth |download=http://fakkelbrigade.eu/maps/koth_lakeside_final.bsp.bz2
    11 KB (1,899 words) - 05:37, 21 August 2023
  • == Maps == * '''Week 1''' - ''May 19, 2017'' - [[Badlands (KOTH)|koth_badlands]]
    7 KB (779 words) - 02:50, 3 January 2018
  • ==Maps== {{MapCard|Koth Ultiduo|koth_ultiduo_r_b7|Koth_ultiduo_r_b7.png}}
    20 KB (2,950 words) - 00:08, 7 June 2018
  • * Bo3 maps (3 different maps) in the Final * '''Maps:''' [[Koth ultiduo r b7|koth_ultiduo_r_b7]], [[Ultiduo Baloo|ultiduo_baloo]], [[Ultidu
    7 KB (1,127 words) - 15:57, 5 May 2014
  • ...cludes many game types types, including [[payload]], [[KOTH]], and [[5CP]] maps.
    4 KB (616 words) - 14:18, 27 July 2020
  • [[File:maps.png|400px|thumbnail|right|[http://tf2pickup.net/maps Maps Page]]] | [[Badlands|cp_badlands]] || [[Gravelpit|cp_gravelpit]] || [[Koth ultiduo r b7|koth_ultiduo_r_b7]] || [[Ctf ballin sky|ctf_ballin_sky]]
    5 KB (656 words) - 22:07, 17 May 2020
  • ...per is greatly valued in Highlander, and with good reason; many Highlander maps have long sightlines that make him near-impossible to fight against; someti ...on the cart on Payload maps and control points on Attack/Defense and KOTH maps. Important classes tend to gather around the objective, and killing them sl
    7 KB (1,248 words) - 21:36, 4 June 2022
  • ...ther hand, a lot of Engineers use the Wrangler or the Pistol on 5CP / KOTH maps, where extra damage and firepower is necessary. ...3 sentry, and a level 3 dispenser before time runs out. In some stopwatch maps, the BLU team gets a tiny niche where buildings are buildable inside spawn,
    9 KB (1,585 words) - 01:47, 9 March 2023
  • ...e map pool is similar to that of Highlander, with [[Payload]] and [[KOTH]] maps making up the majority.
    5 KB (744 words) - 09:39, 11 July 2021
  • == Maps == KOTH Map Rules [ESA_koth.cfg]
    13 KB (2,109 words) - 04:57, 31 January 2015
  • ...ades and prevent defenders from approaching the objective. On 5CP and KOTH maps, Demoman is most often the first to arrive at the midfight due to the use o ...nd must always be prepared to fight them off or retreat to safety. On many maps such as Sunshine, Process, Gullywash and Metalworks, the Demoman may be ass
    21 KB (3,473 words) - 02:02, 9 June 2024
  • ...s not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behin .... This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight.
    25 KB (4,294 words) - 13:00, 14 October 2023

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