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===Jumpstab/Rampstab===
 
===Jumpstab/Rampstab===
Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels, railings, and sentry guns to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto an Engineer's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline.
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Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels and railings to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto and engie's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline.
  
===Counter To Counter (C2C) Stairstab===
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===Ghost Stab===
 
If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to "catch" you, strafe the other way and stab them.
 
If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to "catch" you, strafe the other way and stab them.
  
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===Cornerstab===
 
===Cornerstab===
 
The Spy leads someone around a corner, then doubles back around the corner to get at their side and stabs them. A beginner's mistake in this trickstab is not waiting long enough. Depending on the target and on how far away they are from the corner the spy leads them around, it may take from immediately to a few seconds. The rule of thumb is to wait about one second unless they are practically right behind the spy.
 
The Spy leads someone around a corner, then doubles back around the corner to get at their side and stabs them. A beginner's mistake in this trickstab is not waiting long enough. Depending on the target and on how far away they are from the corner the spy leads them around, it may take from immediately to a few seconds. The rule of thumb is to wait about one second unless they are practically right behind the spy.
 
 
===Blindstab===
 
===Blindstab===
 
Same as a Stairstab or Jumpstab, but the Spy leads the target around a corner as well, which makes the target unable to see the Spy jumping at him.  Due to the threat of this, the target may wait around the corner to kill the Spy, enabling him to escape.  
 
Same as a Stairstab or Jumpstab, but the Spy leads the target around a corner as well, which makes the target unable to see the Spy jumping at him.  Due to the threat of this, the target may wait around the corner to kill the Spy, enabling him to escape.  
 
 
===Matador Stab===
 
===Matador Stab===
The Spy strafes one way to draw the target into looking that way to not expose his backstab radius, then strafes the other way and stabs him. The concept of this is similar to a cornerstab. Oftentimes, one can imagine this as a cornerstab without a corner. The spy first strafes right around their imaginary corner, then back.
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This stab is used against players who are not using their strafe keys when closing in on a spy, this stab works primarily on bad players and very occasionally on good players, the reasons being;
 
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# The matador stab requires a player to move in a direction that the spy guides the player in, and then, quickly changes direction and stabs their exposed back, this requires the player to *NOT* use their strafe keys when turning
===SwitchStab===
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this drawback can be countered by using a strafe and snap, however that stab is much harder to achieve.
Similar to a Matador, but uses the forward and backward keys to pull it off. The Spy pretends to walk past the target (W) only to move back (S) as the enemy turns to face where they were and score the stab.
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# This relies on your enemy not knowing what trickstabs are, and how they can counter the stab. (trick to overcome this, the other classes don't want you to know this... but spy, yeah he has a *GUN*, I KNOW CRAZY RIGHT?)
  
 
===Reverse-Matador Stab===
 
===Reverse-Matador Stab===
When the target is chasing from behind, the Spy may turn around and strafe in one direction then strafe the opposing direction for the stab, similar to a normal matador. There are a multitude of variations however turning around quickly and strafing the opposite way is the most common form. The use for this is commonly against chasing opponents.
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When the target suspects a matador stab, keep strafing in the original direction to get the stab.
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===Drop Stab===
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Doesn't exactly conform to the definition of trickstab
  
===Drop Stab===
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It is performed by dropping from a great height and if needed airstrafing to get behind the target and stab them before touching the ground.  In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming (and the only way to work also). This stab is best done from a reasonably high height, for example, dropping from badwaters' roof into the cart capturing the 2nd point. This is perhaps the most reliable kind of trickstab, due to its nature which means that it is hard for it to be seen ahead of time.
Dropping from a great height (or something that is above the enemy head and has a platform) and if needed airstrafing to get behind the target and stab them before touching the ground.  In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming (and the only way to work also). This stab is best done from a reasonably high height, for example, dropping from badwaters' roof into the cart capturing the 2nd point. This is perhaps the most reliable kind of trickstab, due to its nature which means that it is hard for it to be seen ahead of time.
 
  
 
This stab can be practiced on tr_walkway_rc2.
 
This stab can be practiced on tr_walkway_rc2.
  
 
===Circle Strafe Stab===
 
===Circle Strafe Stab===
The process of strafing in a way to counter the opponents strafe, usually to cut off their sideways strafe however it can extend into a backpedal stab. An enemy that is strafing would not be able to be stabbed by a Matador due to them using a strafe key as when using a strafe key the player's movement is pulling more sideways and away from the spy as well as their aim having to move less than normal. The point of Circle Strafing is to counter the opponents strafes instead of attempting a matador in which would fail.
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The process of strafing in a circle to move around the enemy and stab. An enemy that is strafing would not fall for a Matador stab, thus Circle Strafing is a plan B. Circle Strafing is easy to predict but can be hard to track the Spy.
 
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===Circle Jerk Stab===
===Surf-stab/Breast Milk Stab===
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If spies are in a group, they tend to do this a lot.
 
 
A deprecated fad term for approaching a stab from above an enemy at a 10 - 20 degree angle. Initially proposed by the spy "tf2klown" in 2012 as a joke, the term picked up popularity in 2019 and 2020 dueto consistent references by influential spies such as swipez referencing it in both his discord server and in several (now deleted) short videos. The term had multiple interpretations due to its nature as a prevalent joke fad name, but the general consensus was that this stab referred to a quick and shallow surf stab.
 
It was also sometimes used to describe a "telestab" because the telestab created a similarly low angle of approach, however it more commonly referred to a surfs rather than simple jumps because of the former's rarity and specialty. Upon the trend's end in late 2021, the term was eventually dropped in favor of "shallow surf" or just simply calling the stab a
 
 
 
===Moonwalk Stab===
 
An obscure stab made by CulRulDud, it involves the Spy being chased by a target. As the Spy pretends to run away, quickly start going back while strafing either left or right towards the chasing target and catch them off guard. Works well against Scouts and Spies.
 
 
 
===Backpedal Stab===
 
If a target is backpedalling using the backward key, the Spy can strafe towards and stick to them. By strafing and not backpedalling, the Spy keeps his running speed while the target who is backpedalling loses their speed. Due to their adjustments, they will automatically look away from the Spy and expose their backs. This stab will almost always look like a facestab on the target side.
 
 
 
===Aerial Stab.===
 
A stab involving a jump or being launched by an explosive or airblast. Angles may work from under, to the side(s) or on top depending on height. This would usually be performed on a rocket jumping Soldier or sticky jumping Demoman (although could be performed on any class that has been launched into the air).
 
 
 
The difference between aerials is a normal one, where you get launched by someone and stab a different person in the air, while a "Corkscrew" stab comes from being launched by the person who shot an explosive, and stab the launcher who got himself launched at the same time you did.
 
 
 
===Failstab===
 
A failed backstab, usually failed by newer players. This normally happens when an enemy turns around right as the player is about to stab, the hitbox not registering, or other similar issues. An example of a possible way to lower the chances of this happening is to watch the opponents movement carefully, and to strike when the iron is hot.
 
 
 
 
 
This stab is known by a few names, one of which being a “Gerald Ford” stab. Named after the 38th president of the United States of America, who only became president out of a few lucky coincidences. Those being him becoming Vice President after the first one resigned, and only becoming president after Nixon resigned. Ford also proceeded to lose his reelection, which was possibly caused by him pardoning Richard Nixon. The name relates to this as Ford failed at everything, similar to how the spy messes up a backstab.
 
 
 
===Tranqstab===
 
To stab an AFK player. This will usually involve the spy practicing other trickstabs in this list.
 
 
 
May also refer to pretending to be afk and hitting a stab when someone walks by you.
 
 
 
Also referred to as a xylazine stab.
 
 
 
===Nipple Twist Stab===
 
A highly unconventional and rare trickstab, the Nipple Twist Stab involves the Spy positioning himself directly in front of an enemy, typically a heavy or a soldier, and baiting a melee attack. As the enemy initiates the attack, the Spy quickly sidesteps to one side, causing the enemy to turn towards the Spy's previous position. During this momentary distraction and misalignment, the Spy then performs a rapid circular motion with the mouse (akin to twisting) to position himself behind the enemy and deliver the backstab. This move capitalizes on the enemy's momentary loss of tracking due to the Spy's sudden lateral movement and the disorienting twist.
 
 
 
===Taunt-Cancel Stab===
 
Usually initiated as a pyro strategy and often used in pyro frag videos as ways to use the jetpack, hit an opponent with an axtinguisher/postal plummeler, while hitting the flames at the same time. The taunt-cancel stab was somewhat found by Turnip, a pyro main from South America.
 
 
 
This stab is initiated by being launched off of an explosive or airblast, and landing on a player then stabbing them; like a surf-stab.
 
Right after the spy stabs a player from the surf-stab, if they have time, they will have 5 ticks to make a taunt out of the stab they just got. Aerials can be difficult, but angles from above, which cause friction, can be used to do taunt-cancels as a stab happens. Some people have made binds which automatically initiates a taunt-cancel stab macro.
 

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