Editing Scout
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[File:ScoutIcon_small.png|thumb]] | |
− | [[File: | ||
− | |||
− | |||
+ | A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout. | ||
==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Scout (6v6)]]'' | |
− | The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. | + | The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. |
− | + | Some teams like to assign roles to their scouts to keep everyone coordinated. Having a "passive" scout and an "aggressive" scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness). The "passive" scout's job is roughly to protect the demo and help the medic build uber when an opportunity arises. While he still wants to help out his fellow scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher. The aggressive scout usually goes for kills and high damage on the flank. If a player is weak he will chase that player down and kill him. The problem with this role-oriented approach is that when a scout is smart enough to know when to be passive and when to be aggressive, it would be more efficient for him to switch roles when it makes sense to switch roles, rather than getting stuck in a mindset that can be very detrimental to his team. Most high-level teams avoid this passive vs aggressive assignment system, but it can help teams that lack the coordination and gamesense. | |
==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Scout (Highlander)]]'' | |
− | + | ==Primary== | |
+ | {{Weapon | ||
+ | | weapon_name = Scattergun | ||
+ | | image = Backpack_Scattergun.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = Yes | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The standard stock Scattergun. Comes with six shots and the ability to do anywhere from 3 to 105 damage. A highly versatile weapon, this is the most common Scout primary in competitive play. | ||
+ | }} | ||
− | + | {{Weapon | |
+ | | weapon_name = Force-A-Nature | ||
+ | | image = Backpack_Force-A-Nature.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Force-A-Nature''', or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun. | ||
+ | }} | ||
− | + | {{Weapon | |
− | + | | weapon_name = Shortstop | |
− | + | | image = Backpack_Shortstop.png | |
− | {{ | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = Shortstop info |
− | | | ||
− | | | ||
− | |||
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Soda Popper |
− | + | | image = Backpack_Soda_Popper.png | |
− | + | | 6s_legal = No | |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = Soda Popper info |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Baby Face's Blaster |
− | + | | image = Backpack_Baby_Face's_Blaster.png | |
− | + | | 6s_legal = Yes | |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = Blaster info |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | ==Secondary== |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Pistol |
− | | | + | | image = Backpack_Pistol.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | + | | etf2l_6s_legal = Yes | |
− | |description = | + | | etf2l_hl_legal = Yes |
+ | | description = Pistol info | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Bonk! Atomic Punch |
− | + | | image = Backpack_Bonk!_Atomic_Punch.png | |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | |description = | + | | description = Bonk info |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{Weapon | |
− | + | | weapon_name = Crit-a-Cola | |
− | {{ | + | | image = Backpack_Crit-a-Cola.png |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = Critacola info |
− | | | ||
− | |||
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Mad Milk |
− | + | | image = Backpack_Mad_Milk.png | |
− | + | | 6s_legal = No | |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = Milk info |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Winger |
− | | | + | | image = Backpack_Winger.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | |description = | + | | description = Winger info |
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Pretty Boy's Pocket Pistol |
− | + | | image = Backpack_Pretty_Boy's_Pocket_Pistol.png | |
− | + | | 6s_legal = No | |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = No |
− | | | + | | description = Pocket Pistol info |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Flying Guillotine |
− | | | + | | image = Backpack_Flying_Guillotine.png |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = Cleaver info | |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | ==Melee== |
− | | | + | {{Weapon |
− | + | | weapon_name = Bat and reskins | |
− | + | | image = Backpack_Bat.png | |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = Yes |
− | | | + | | etf2l_hl_legal = Yes |
− | |description = | + | | description = Bat info |
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Sandman |
− | | | + | | image = Backpack_Sandman.png |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | |description = | + | | description = Sandman info |
}} | }} | ||
− | |||
− | + | {{Weapon | |
− | + | | weapon_name = Boston Basher / Three-Rune Blade | |
− | {{ | + | | image = Backpack_Boston_Basher.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | + | | etf2l_6s_legal = Yes | |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = The '''Boston Basher''' causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team. |
− | | | ||
− | | | ||
− | |description = The ''' | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Candy Cane |
− | | | + | | image = Backpack_Candy_Cane.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | |description = The | + | | description = The Candy Cane causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane). It also makes the Scout 25% more vulnerable to projectile weaponry. |
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Sun-on-a-Stick |
− | + | | image = Backpack_Sun-on-a-Stick.png | |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | + | | description = Sun-on-a-Stick info | |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Fan O'War |
− | + | | image = Backpack_Fan_O'War.png | |
− | + | | 6s_legal = Yes | |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = Fan O'War info |
− | |description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Atomizer |
− | | | + | | image = Backpack_Atomizer.png |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The Atomizer grants a Scout a third jump that deals 10 damage to the Scout when activated. It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team. | |
− | |description = The | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Wrap Assassin |
− | | | + | | image = Backpack_Wrap_Assassin.png |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | |description = The | + | | description = The Wrap Assassin functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit. However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use. |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |