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== Unlockable weapons ==
 
== Unlockable weapons ==
=== Primary ===
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=== Primaries ===
  
 
==== The Degreaser ====
 
==== The Degreaser ====
  
The Degreaser is the most widely used flame thrower in competitive play due to its 60% faster weapon deploy time and 30% faster weapon holster time. This allows the Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -66% afterburn damage penalty is a negligible downside to The Degreaser due to the fact that there are many, many ways to nullify afterburn, from inherent immunities, health regen and getting healed by a Medic or healthpack. Its fire particle damage is also nearly identical to the stock Flame Thrower, due to the way the game engine handles rounding. The Degreaser was popularized when the "Puff and Sting" combination was considered the strongest load out for the Pyro, which involved setting a target alight with the Degreaser, then using the faster weapon switch to take out the Axtinguisher, gaining the critical damage bonus from it. Nowadays, the Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier, since the switch time on the Stock Flame Thrower is long enough for an afterburn immune enemy to stop being considered "on fire". The switch speed is also important for baiting out projectile reflects and getting to your melee weapon quickly, which can be crucial when running the Homewrecker.
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The Degreaser is the most widely used flame thrower in competitive play due to its 60% faster weapon switch time and damage debuffs that aren't very relevant. This allows the Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -25% damage penalty is a negligible downside to The Degreaser due to the fact that the Pyro is primarily a defensive class, and does not need the damage that other flame throwers provide for offensive purposes. It also matters less in that there are many, many ways to nullify afterburn, from inherent immunities, health regen and getting healed by a Medic or healthpack. Its fire particle damage is also nearly identical to the stock Flame Thrower, due to the way the game engine handles rounding. The Degreaser was popularized when the "Puff and Sting" combination was considered the strongest load out for the Pyro, which involved setting a target alight with the Degreaser, then using the faster weapon switch to take out the Axtinguisher, gaining the critical damage bonus from it. Nowadays, the Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier, since the switch time on the Stock Flame Thrower is long enough for an afterburn immune enemy to stop being considered "on fire". The switch speed is also important for baiting out projectile reflects and getting to your melee weapon quickly, which can be crucial when running the Homewrecker.
  
 
==== The Flamethrower ====
 
==== The Flamethrower ====
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The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), its sufficient usage is pretty much nullified by the aspect of communication, awareness and general calls given in a competitive enviroment.
 
The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, he is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play two considerably ineffective styles of play, the "W+M1" style which involves simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene, or playing defensively with a Flare-based weapon, igniting enemies to build Mmmph from a distance, which relies on landing flares. The fact that the Phlogistinator's picking potential and effectiveness is heavily dependent on surprise (especially regarding the crits-mechanic), its sufficient usage is pretty much nullified by the aspect of communication, awareness and general calls given in a competitive enviroment.
  
=== Secondary ===
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=== Secondaries ===
  
 
==== The Shotgun ====
 
==== The Shotgun ====
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==== The Detonator ====
 
==== The Detonator ====
  
This weapon's use is extremely similar to the Flare Gun's, but what distinguishes it from the latter is its self-damage bonus. Experienced Pyros may choose this weapon over the Flare Gun so they can "flare jump", which gives Pyro mobility.
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This weapon's use is extremely similar to the Flare Gun's, but what distinguishes it from the latter is its self-damage bonus. Experienced Pyros may choose this weapon over the Flare Gun so they can "flare jump", which gives Pyro much-needed mobility.
 
 
==== The Panic Attack ====
 
 
 
the Panic Attack is a sidegrade to the shotgun trading off midrange damage for close range damage giving pyro the highest single target damage possible when paired with the degreaser thanks to its 50% deployment speed at longer ranges it will do a poor 13-4 damage do to its -20 damage penalty along side the spread getting larger and larger the more you fire it where the Panic Attack shines is switching between your Flamethrower and the Panic Attack to do large burst damage allowing Pyro to take on non-overhealed Heavies and allows Pyro to go toe-to-toe with Scouts. Overall, the Panic Attack is a fair choice
 
  
 
=== Melee ===
 
=== Melee ===
  
 
==== The Powerjack ====
 
==== The Powerjack ====
One of the most commonly used melee weapons used in competitive Pyro play, The Powerjack grants the Pyro 15% movement speed while active, allowing him to quickly traverse the map, which can lend itself well to flanking enemies and moving to the action after a respawn. In addition to this, killing an enemy with The Powerjack will return  25HP to the Pyro, even over healing him if he happens to be over 150HP when scoring the kill. This can make the Pyro very resilient in sticky situations, but due to the Pyro's defensive nature, this will only be used in a pinch. The 20% damage vulnerability while active may make melee fights with Spies and Scouts difficult, but an experienced Pyro will rarely put himself in this situation, and will only attack with The Powerjack to secure a kill on an injured opponent if his Flare Gun or Shotgun are not enough to finish the job.
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One of the most commonly used melee weapons used in competitive Pyro play, The Powerjack grants the Pyro 15% movement speed while active, allowing him to quickly traverse the map, which can lend itself well to flanking enemies and moving to the action after a respawn. In addition to this, killing an enemy with The Powerjack will return  25HP to the Pyro, even over healing him if he happens to be over 150HP when scoring the kill. This can make the Pryo very resilient in sticky situations, but due to the Pyro's defensive nature, this will only be used in a pinch. The 20% melee damage while active may make melee fights with Spies and Scouts difficult, but an experienced Pyro will rarely put himself in this situation, and will only attack with The Powerjack to secure a kill on an injured opponent if his Flare Gun or Shotgun are not enough to finish the job.
  
 
==== The Homewrecker ====
 
==== The Homewrecker ====
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==== The Axtinguisher ====  
 
==== The Axtinguisher ====  
  
The Axtinguisher used to be one of the most commonly used melee weapons for Pyros, both in competitive and public play. It was used as part of the "Puff and sting" combination with The Degreaser, where the player sets an opponent alight with his primary, then using The Degreasers faster weapon switch time to quickly hit the player with The Axtinguisher, gain a crit and dealing massive damage to them. In addition to this, it also deals -35% damage to non-burning players, but this is negligible, considering its use. It has been nerfed to have a slower swing and switch speed, but this doesn't make the weapon unusable.
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The Axtinguisher used to be one of the most commonly used melee weapons for Pyros, both in competitive and public play. It was used as part of the "Puff and sting" combination with The Degreaser, where the player sets an opponent alight with his primary, then using The Degreasers faster weapon switch time to quickly hit the player with The Axtinguisher, gain a crit and dealing massive damage to them. The Axtinguisher was nerfed, however, and now only crits burning players from behind, and only mini-crits burning players from the front. In addition to this, it also deals -50% damage to non-burning players, which makes this weapon an almost useless choice for competitive play in comparison with the other melee options for Pyro.
  
 
== See Also ==
 
== See Also ==

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