Editing Pyro (Highlander)
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | |||
The Pyro is the most defensive class in Highlander. The class's skillset allows them to diffuse large amounts of enemy aggression very quickly and easily, and as such they are generally entrusted with protecting the Combo or engineer nest along with the occasional spy-checking and deflecting spam through their Airblast. While the class' unique disruptive abilities are very powerful, the Pyro lacks both the mobility and range to be an effective combat class, and as such it is considered a '''Support''' class in Highlander. | The Pyro is the most defensive class in Highlander. The class's skillset allows them to diffuse large amounts of enemy aggression very quickly and easily, and as such they are generally entrusted with protecting the Combo or engineer nest along with the occasional spy-checking and deflecting spam through their Airblast. While the class' unique disruptive abilities are very powerful, the Pyro lacks both the mobility and range to be an effective combat class, and as such it is considered a '''Support''' class in Highlander. | ||
==Gameplay== | ==Gameplay== | ||
The Pyro's unique abilities in the airblast allow it to float between sticking with his team's combo (usually composed of the Heavy, Medic, and Demoman) and supporting the flanking classes (usually composed of the Scout and Soldier, and occasionally the Engineer). Its abilities also allow it to push away Ubers and kill enemy spies fairly easily, making it an ideal partner for the Combo or Engineer. The Pyro excels at close range and can take out most classes in close proximity within few seconds. However, his lack of additional movement speed makes it difficult to hunt down targets safely. Some players opt a more offensive style of pyro, and will flank unsuspecting classes for quick, easy picks. This playstyle is known as the roaming pyro. | The Pyro's unique abilities in the airblast allow it to float between sticking with his team's combo (usually composed of the Heavy, Medic, and Demoman) and supporting the flanking classes (usually composed of the Scout and Soldier, and occasionally the Engineer). Its abilities also allow it to push away Ubers and kill enemy spies fairly easily, making it an ideal partner for the Combo or Engineer. The Pyro excels at close range and can take out most classes in close proximity within few seconds. However, his lack of additional movement speed makes it difficult to hunt down targets safely. Some players opt a more offensive style of pyro, and will flank unsuspecting classes for quick, easy picks. This playstyle is known as the roaming pyro. | ||
− | The Pyro's Airblast is its most interesting mechanic and forcibly repositions the enemy, extinguishes burning teammates, and re/deflects enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk, and Crusader's Crossbow and Huntsman arrows). His afterburn, while a very weak mechanic, can finish off | + | The Pyro's Airblast is its most interesting mechanic and forcibly repositions the enemy, extinguishes burning teammates, and re/deflects enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk, and Crusader's Crossbow and Huntsman arrows). His afterburn, while a very weak mechanic, can finish off very weak enemies and trigger constant voice commands, making ambushing impossible for the duration of the burning. |
===On Offense=== | ===On Offense=== | ||
Line 19: | Line 18: | ||
==== The Degreaser ==== | ==== The Degreaser ==== | ||
− | The Degreaser is the most widely used flame thrower in competitive play due to its | + | The Degreaser is the most widely used flame thrower in competitive play due to its 65% faster weapon switch time. This allows The Pyro to swap between weapons almost instantly, thus allowing for more diversity in his play style when faced with differing situations during a match. The -25% damage penalty is a negligible downside to The Degreaser due to the fact that the Pyro is primarily a defensive class, and does not need the damage that other flame throwers provide for offensive purposes. The Degreaser was popularised when the "Puff and sting" combination was considered the strongest loadout for the Pyro, which involed setting a target alight with The Degreaser, then using the faster weapon switch to take out The Axtinguisher, gaining the critical damage bonus from it. Nowadays, The Degreaser is most commonly paired with The Flare Gun, being able to gain the critical damage on a burning player that much easier. |
==== The Flamethrower ==== | ==== The Flamethrower ==== | ||
− | While | + | While statistically the best flame thrower in the game,the stock flame thrower (The Stock) doesn't provide the same level of utility that The Degreaser offers, and is thus seldom used in competitive play. The Stock is not the worst weapon by far, and still allows the Pyro to perform his usual responsibilities unimpaired. The Stock can also encourage a more aggressive style of play from the Pyro due to the increased damage compared to The Degreaser, but this is usaully looked down upon in competitive play as this leaves the combo at severe risk of spam and enemy spies if left alone. |
− | + | === The Phlogistinator === | |
− | + | The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, his is granted 100% crit chance when using Mmmmph. A Pyro using The Phlogistinator is forced to play the "W+M1" style of game play, which involes simply walking at the enemy while firing the weapon, which is looked down on by the majority of the competitive scene. | |
− | |||
− | |||
− | |||
− | The Phlogistinator, while often looked at as a powerful public primary for the Pyro, is highly regarded as the worst flame thrower for competitive play. This is due almost entirely to the fact that it removes the Pyro's ability to airblast, and thus removing much of his utility such as being able to deflect spam and delay Übercharges. In exchange for this, | ||
=== Secondary === | === Secondary === | ||
− | + | === The Shotgun === | |
The stock shotgun is a very commonly used weapon by competitive Pyros. It allows the user to quickly dispatch of revealed Spies and Scouts that may be attacking the combo, as well as providing a surprising amount of damage to bombing Soldiers and Demomen. It's downsides are considered to be negligible, being that it can only be used as a close range weapon and does not provide any long range damage, but due to the Pyro's defensive role, this is not always needed. | The stock shotgun is a very commonly used weapon by competitive Pyros. It allows the user to quickly dispatch of revealed Spies and Scouts that may be attacking the combo, as well as providing a surprising amount of damage to bombing Soldiers and Demomen. It's downsides are considered to be negligible, being that it can only be used as a close range weapon and does not provide any long range damage, but due to the Pyro's defensive role, this is not always needed. | ||
− | + | === The Flare Gun === | |
− | Another commonly used weapon by competitive Pyros. This weapon replaces The Shotgun with a single flare that, when hitting an enemy, will set them alight. In addtion to this, if The Flare Gun hits an enemy that is already on fire, it will crit. The Flare Gun is widely used in combination with The Degreaser to quickly take care of Scouts and Spies, as well as being able to pick off retreating Soldiers and Demomen that may have been set alight in defense of the combo by using The Degreaser's faster weapon switch time to quickly swap to The Flare Gun, hit a critical strike on the enemy that has been set alight, and swap back. It can also be used to contribute to spam, and also provides the Pyro with a long range damage option. The | + | Another commonly used weapon by competitive Pyros. This weapon replaces The Shotgun with a single flare that, when hitting an enemy, will set them alight. In addtion to this, if The Flare Gun hits an enemy that is already on fire, it will crit. The Flare Gun is widely used in combination with The Degreaser to quickly take care of Scouts and Spies, as well as being able to pick off retreating Soldiers and Demomen that may have been set alight in defense of the combo by using The Degreaser's faster weapon switch time to quickly swap to The Flare Gun, hit a critical strike on the enemy that has been set alight, and swap back. It can also be used to contribute to spam, and also provides the Pyro with a long range damage option. The down side, however, is that it requires much more accurate aiming to be effective, and it takes players a much more time to master than The Shotgun. |
− | ==== | + | === Melee weapons === |
+ | == See Also == | ||
− | + | * [[Highlander]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *[[ | ||
− | |||
[[Category:Classes in Highlander]] | [[Category:Classes in Highlander]] |