Editing Pushes

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
{{needimage}}
 
 
{{stub}}
 
{{stub}}
  
Line 5: Line 4:
  
 
== Types of pushes ==
 
== Types of pushes ==
* '''Regular push''', this typically involves the [[Glossary#Combo|combo]] ubering in the pocket and giving some flashes to the demo whilst the flank pushes in from the flank.
+
* Regular push, this typically involves the [[Glossary#Combo|combo]] ubering in the pocket and giving some flashes to the demo whilst the flank pushes in from the flank.
  
* '''Flank push''', this push will involve the [[Glossary#Combo|combo]] going to the so called [[#Flank.28ers.29|flank]] of a map, for example wooden bridge on [[badlands]] second, and have the [[#Flank.28ers.29|flank]] hold the [[Glossary#Choke|chokepoint]], while the [[Glossary#Combo|combo]] ubers into the enemy combo, the [[#Flank.28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.
+
* Flank push, this push will involve the [[Glossary#Combo|combo]] going to the so called [[#Flank.28ers.29|flank]] of a map, for example wooden bridge on [[badlands]] second, and have the [[#Flank.28ers.29|flank]] hold the [[Glossary#Choke|chokepoint]], while the [[Glossary#Combo|combo]] ubers into the enemy combo, the [[#Flank.28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.
  
* '''Dry push''', this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.
+
* Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.
  
* '''Slow push''', a very passively executed push, focused on doing damage: it's a good push to execute if the enemy [[medic]] went down. Also good to get a pick during the push: a good push if you're trying to slowly retake the point on [[viaduct]]. It's important to have all or most of your team members play close to the medic to stay healed as you walk forwards.
+
* Slow push, a very passively executed push, focused on doing damage: it's a good push to execute if the enemy [[medic]] went down. Also good to get a pick during the push: a good push if you're trying to slowly retake the point on [[viaduct]]. It's important to have all or most of your team members play close to the medic to stay healed as you walk forwards.
  
* '''Repush''', a push executed after the initial push is over and the team feels like it's capable of pushing in again after getting [[Glossary#Buff|buffed]] by the [[medic]], mostly executed on last, example: The attacking team goes in, gets two kills and loses a [[scout]] as they exchange ubers. Everybody falls back to the [[medic]] and gets [[Glossary#Buff|buffed]] after which the team pushes in again.
+
* Repush, a push executed after the initial push is over and the team feels like it's capable of pushing in again after getting [[Glossary#Buff|buffed]] by the [[medic]], mostly executed on last, example: The attacking team goes in, gets two kills and loses a [[scout]] as they exchange ubers. Everybody falls back to the [[medic]] and gets [[Glossary#Buff|buffed]] after which the team pushes in again.
  
 
==Goal of pushes==
 
==Goal of pushes==
 
In general just before a push, the main callers tells the team what the aim of the push will be, this can be one of multiple things:
 
In general just before a push, the main callers tells the team what the aim of the push will be, this can be one of multiple things:
 
* Trade ubers, in a typical uber vs uber situation, the attacking team (the team which owns the middle point) will take the pocket into the defending team and have both teams pop uber, the pocket tries to make the enemy medic flash friendly players as much as possible by shooting non-ubered players. If the enemy medic flashes, then his uber won't last as long.
 
* Trade ubers, in a typical uber vs uber situation, the attacking team (the team which owns the middle point) will take the pocket into the defending team and have both teams pop uber, the pocket tries to make the enemy medic flash friendly players as much as possible by shooting non-ubered players. If the enemy medic flashes, then his uber won't last as long.
* Get medic, if a team has a small uber advantage the purpose of their push will probably be to kill the medic before he reaches 100%. The medic ubers lots of players and they all focus on the medic.
+
* Get medic, if a team has a small uber advantage the purpose of their push will probably be to kill the medic before he reaches 100%. The medic ubers lots of players and they all focust the medic.
 
* Get lots of picks, big uber advantage, loads of kills
 
* Get lots of picks, big uber advantage, loads of kills
 
* Get on the point, cap point
 
* Get on the point, cap point

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)